December 21, 2024, 06:07:32 PM

1,531,361 Posts in 46,734 Topics by 1,523 Members
› View the most recent posts on the forum.


super mario odyssey

Started by Kalahari Inkantation, June 13, 2017, 10:19:18 PM

previous topic - next topic

0 Members and 2 Guests are viewing this topic.

Go Down

bluaki

Quote from: Majorana's Mask on July 08, 2017, 03:19:21 PM
[insert nintendo game in which player-controlled possession occurs, i actually can't think of a popular example so maybe that's novel lol befuddlement]
Wind Waker has it with the Command Melody (for statues, Medli, and Makar) and Hyoi Pear (for seagulls)

I feel like Kirby probably does this too but I can't remember a specific example.

Mario&Luigi Bowser's Inside Story has some parts where M&L control Bowser, but it's not really like possession

Hiro


TooB


C.Mongler


Thyme


YPrrrr

I did not realize Nintendo developed that wow

TooB

Quote from: YPargh on July 17, 2017, 05:50:03 PM
I did not realize Nintendo developed that wow
because it's awful

It's like something EA or Ubisoft would've crapped out

The Hand That Fisted Everyone

tbh i was hyped as hell for geist but it took too long to develop and i didnt care about it when it finally got released

Kalahari Inkantation

Quote from: bluaki on July 16, 2017, 01:54:19 AM
Quote from: Majorana's Mask on July 08, 2017, 03:19:21 PM
[insert nintendo game in which player-controlled possession occurs, i actually can't think of a popular example so maybe that's novel lol befuddlement]
Wind Waker has it with the Command Melody (for statues, Medli, and Makar) and Hyoi Pear (for seagulls)

I feel like Kirby probably does this too but I can't remember a specific example.

Mario&Luigi Bowser's Inside Story has some parts where M&L control Bowser, but it's not really like possession


and even in wind waker those are just minor, severely limited puzzle-solving tools

so i guess odyssey really does represent the first time possession is prominently featured as a core mechanic of a nintendo game

Hiro

Quote from: Majorana's Mask on July 17, 2017, 06:38:50 PM
so i guess odyssey really does represent the first time possession is prominently featured as a core mechanic of a nintendo game
did you not read this entire page god damn

TooB

Quote from: ƕɾο on July 17, 2017, 09:14:27 PM
Quote from: Majorana's Mask on July 17, 2017, 06:38:50 PM
so i guess odyssey really does represent the first time possession is prominently featured as a core mechanic of a nintendo game
did you not read this entire page god damn
hes doing what everyone should

Kalahari Inkantation

Quote from: ƕɾο on July 17, 2017, 09:14:27 PM
Quote from: Majorana's Mask on July 17, 2017, 06:38:50 PM
so i guess odyssey really does represent the first time possession is prominently featured as a core mechanic of a nintendo game
did you not read this entire page god damn


are you talking about geist

i was really only specifically talking about nintendo-developed games

TooB

Quote from: Majorana's Mask on July 17, 2017, 10:33:33 PM
Quote from: ƕɾο on July 17, 2017, 09:14:27 PM
Quote from: Majorana's Mask on July 17, 2017, 06:38:50 PM
so i guess odyssey really does represent the first time possession is prominently featured as a core mechanic of a nintendo game
did you not read this entire page god damn


are you talking about geist

i was really only specifically talking about nintendo-developed games
I guess they half-developed it

Hiro

they published it and own the rights to it so it's a nintendo title

Kalahari Inkantation

i suppose, but i really had first-party games in mind lol

geist is an outlier one-time partnership with an external studio, and furthermore nothing about it (gameplay mechanics included) really left a lasting impression

Go Up