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Inverted controls on console a FPS?

Started by Tomboh, November 30, 2009, 10:31:36 AM

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Do you prefer the y-axis control of your gun to be inverted on console FPSs?

yea man
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naw man
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mw2 --> goty
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Total Members Voted: 21

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Tomboh

on an related note, i remember using inverted for re4 and re5

i think its because i can see back of the guy im controlling, and therefore can sort of imagine the "lever" in his back or whatever you call it. for some reason with FPSes it just doesnt seem right

Hiro

Here, I've made a better picture explaining it:

Travis

i understand what you guys mean but whenever i try to go inverted in an fps i just fuck up

i feel like the other axis needs to be inverted as well

ncba93ivyase

Quote from: Travis on December 06, 2009, 04:38:44 PM
i understand what you guys mean but whenever i try to go inverted in an fps i just fuck up

i feel like the other axis needs to be inverted as well
games like metroid prime feel natural with double inversion when aiming only moves the arm and not the player

but when left and right twists the player and up and down moves just the arm, y axis inversion only is perfect

and hiro's chart is just what i mean

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

Hiro

Quote from: Pancake Persona on December 06, 2009, 04:42:09 PM
games like metroid prime ... when aiming only moves the arm and not the player
wat

ncba93ivyase

Quote from: HƃĀÆro on December 06, 2009, 04:54:25 PM
wat
uh if i recall in metroid prime you'd hold the r button to aim and it'd just move samus' arm and head around

there was like a 120 degree wide field you could aim in

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

Hiro

Quote from: Pancake Persona on December 06, 2009, 04:58:09 PM
uh if i recall in metroid prime you'd hold the r button to aim and it'd just move samus' arm and head around

there was like a 120 degree wide field you could aim in
oh yeah lol

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