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Started by 6M69I69B9, October 26, 2018, 11:47:00 AM
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Quote from: Travis on April 03, 2015, 10:52:52 PMgotta eat the booty like groceries
Quote from: Travis on March 01, 2018, 08:44:39 PMQuote from: reefer on March 01, 2018, 06:15:08 PMTechnology and globalism go hand and hand. If you want to be on the forefront of technology then you gotta be global the earth is flat you globecuck
Quote from: reefer on March 01, 2018, 06:15:08 PMTechnology and globalism go hand and hand. If you want to be on the forefront of technology then you gotta be global
Quote from: ClassicTyler on October 26, 2018, 04:36:25 PMSo I've moved onto Blender and while I've been familiarizing myself with the techniques of high-poly modeling I wanted to jump back into game assets and start with a fresh new project that I could take a crash course on Unity with."Kingdom of the Beholder" is sort of a mixup of The Adventures of Lolo, Bomberman (classic) and Solomon's Key, if the ideas I have work out. But the art style is an intentionally low-poly, very soft cartoony look to it. Once I familiarize myself with the other rendering styles, I'll eventually add a soft bloom lighting effect to it.The hardest part isn't the modeling, simply because when I used Anim8or the basics were there. The hardest part is learning how it is all correctly done on an industry-scale. Anim8or kinda followed its own rules but as a result never had quite the options or power that other programs do. That being said, the modeling isn't what's taking me so long - it's the UV's, the modifiers, and the rendering.Here's a non-violent enemy "Blemmye" - he's more of a wall really. He walks around and you should be able to avoid enemy attacks while behind him. On top of that, you should be able to trip him on ledges when you need a bridge against a gap, and if you were to have meat on you, you could also make him follow you to where you need him.The Blemmye (Google it - it's the exact name) is actually based off the real medieval Blemmye legend.