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General => Video Games => Topic started by: strongbad on November 18, 2013, 06:37:28 PM

Title: The future of SSB (Dec. 9th 2013)
Post by: strongbad on November 18, 2013, 06:37:28 PM
[youtube]http://www.youtube.com/watch?v=vIxskj3UFV0[/youtube]
if you havent been interested in project m yet, and you aren't after this video, you don't deserve to be a super smash bros fan

seriously playing casually or competitively this is so amazing
all characters from melee and brawl (sans-pichu lol) that are rebalanced with much more interesting movesets, alternate costumes, and stages from all games as well as original stages
hell you can switch between different kinds of samus's beams by taunting left or right
wtf this is amazing

i fail to see how any smash game up to this point can even rival what project m 3.0 is going to be
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: silvertone on November 18, 2013, 06:42:29 PM
u gotta remove the s out of https
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: silvertone on November 18, 2013, 06:43:15 PM
also watching the video: guess i should throw out all my sbb games
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on November 18, 2013, 06:47:02 PM
ah thanks
i mean i'm being a little extreme, but it's just a huge shame to me that boyagers who love super smash bros haven't checked out p:m yet because it is a mod/catered to competitive play
if i was a casual player i would for sure think that p:m is amazing
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: ME## on November 18, 2013, 06:50:47 PM
is other project m for pc
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: YPrrrr on November 18, 2013, 06:55:29 PM
Idk could be interesting, too bad my wii is broken and my friends probably won't go through the trouble to get this up and running
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: ncba93ivyase on November 18, 2013, 07:05:21 PM
lmao did those scrubs seriously remove metaknight
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on November 18, 2013, 07:11:46 PM
Uh no he was added in a previous patch, rebalanced with a superior melee moveset
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: silvertone on November 18, 2013, 07:13:52 PM
Quote from: udderfailure on November 18, 2013, 06:47:02 PM
ah thanks
i mean i'm being a little extreme, but it's just a huge shame to me that boyagers who love super smash bros haven't checked out p:m yet because it is a mod/catered to competitive play
if i was a casual player i would for sure think that p:m is amazing
sorry, but my main was pichu
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: ncba93ivyase on November 18, 2013, 07:14:54 PM
Quote from: udderfailure on November 18, 2013, 07:11:46 PM
Uh no he was added in a previous patch, rebalanced with a superior melee moveset

is he stronger now

because he should be
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: TooB on November 18, 2013, 08:14:54 PM
P m is pretty cool actually
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on November 18, 2013, 10:32:46 PM
Quote from: Pancake Persona on November 18, 2013, 07:14:54 PM
is he stronger now

because he should be

cant tell if trolling
but no he's balanced and not in his own s tier like he was in brawl
but because of the differences in mechanics he plays pretty differently, even though a lot of his moves are the same
Quote from: Project Lunchbox F on November 18, 2013, 08:14:54 PM
P m is pretty cool actually

it's amazing
the peak of human achievement
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on November 18, 2013, 10:35:44 PM
also snake now smokes a cig in his taunt
how fucking cool is that
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Classic on November 18, 2013, 10:40:41 PM
Please stop.
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on November 18, 2013, 10:48:48 PM
Quote from: YPR Classic on November 18, 2013, 06:55:29 PM
Idk could be interesting, too bad my wii is broken and my friends probably won't go through the trouble to get this up and running

it's super easy
extract folder to sd card
put sd card in wii
open brawl stage builder
play pm
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Hiro on November 18, 2013, 11:10:30 PM
Quote from: udderfailure on November 18, 2013, 06:37:28 PM
if you havent been interested in project m yet, and you aren't after this video, you don't deserve to be a super smash bros fan
shut the fuck up.

the editing and music on that trailer are annoying, and all the little technical stuff and watching insane combo-stringing does not do anything for me at all. i'm sure it's still a fun mod though.
not sure if i like that horizontal final cutter move for kirby, that seems a bit op to me. the pikmin having different powers seems cool but also very hard to strategize since it seems like olimar would have some sort of  extra meta-game to manage in addition.
turbo mode WHY
costumes look cool but that pikmin level looks bad
it doesn't look like every character is there. also what are the new modes?
like i said i'm sure it would be fun but it also seems like it would just further the divide between "casual" and competitive players.
and the reason none of us have checked out project m is because nobody knows how the hell to set it up and none of us play ssb much anyways, especially since the online in brawl sucks and none of us have friends around that want to play smash bros like you do.
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: YPrrrr on November 18, 2013, 11:28:24 PM
Having actually watched the video the only thing that upset me was the change to Kirby's dash attack

His dash attack in melee was garbage, I don't want to be reminded of how trashy he was
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: bluaki on November 18, 2013, 11:35:35 PM
Did I see a Skyloft stage in that video? It was only a glance, but it looks similar to the one we've seen in SSB4 screenshots.

Quote from: / on November 18, 2013, 11:10:30 PM
and the reason none of us have checked out project m is because nobody knows how the hell to set it up and none of us play ssb much anyways, especially since the online in brawl sucks and none of us have friends around that want to play smash bros like you do.
I believe a lot of us have installed homebrew on Wii. I've never tried project m, but I imagine it's probably in the form of some homebrew application that simply runs to load the brawl disc while applying modifications.

Yeah, I almost never play smash with people irl, and even when I do it's not like I know anybody who actually cares for competitive smash.

Project M doesn't have any online multiplayer, right?
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on November 19, 2013, 12:39:26 AM
you guys are totally missing the point
it's the equilivant of a new smash game.the transition from brawl to p:m is just as impressive (if not more impressive) than the transition from any other smash game to the next rendition
if you like casual smash on other smash games you will like casual smash on p:m
it's just a way better game. just because it isn't made by nintendo doesnt mean that it isn't worthy of that title.

@bluaki it does but you need to use the wifi-safe build which disables some minor features that i can't remember. it's just as laggy as brawl's though (although pm improves the input delay in brawl's engine a lot so it probably is smoother)

@hiro it does have all the characters, the ones showcased were just the new ones for the next update. turbo mode is cool but just a gimmick
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Patrick Stickles on November 19, 2013, 01:07:30 AM
turbo mode won't apply to most who don't play competitively will it? i thought it's all about move cancels or whatever
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Hiro on November 19, 2013, 01:32:12 AM
that screenshot of the character selections screen didn't show all characters
and in terms of fighting mechanics it probably is on par with a new smash bros game, but it doesn't add actual new characters or a lot of other things a new ssb would have
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: TooB on November 19, 2013, 07:42:04 AM
from what i played, i remember them making a castlevania stage, and i wished that they inserted a castlevania song for it, but they used luigis mansion.
if they can put skywards theme into that stage, they can insert a castlevania tune
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on November 19, 2013, 09:26:31 AM
Quote from: Patrick Stickles on November 19, 2013, 01:07:30 AM
turbo mode won't apply to most who don't play competitively will it? i thought it's all about move cancels or whatever

nah turbo mode is just to be goofy

Quote from: / on November 19, 2013, 01:32:12 AM
that screenshot of the character selections screen didn't show all characters
and in terms of fighting mechanics it probably is on par with a new smash bros game, but it doesn't add actual new characters or a lot of other things a new ssb would have

(http://i.imgur.com/hDcBMcg.jpg)
who is it missing? young link isn't going to be added because of toon link, pichu isn't going to be added because it's pichu, and doc isn't being added because they made Mario a mix between melee doc and melee mario
they're also added at least two more characters using the clone engine (how they added Mewtoo and Roy, as they aren't available in brawl)
i don't really see how ssb4 could have better mechanics than p:m lol
and it does add new characters and new features if you look into it (mewtoo/roy not in brawl, plus more new characters with future updates). a lot of the characters have pretty in depth (for ssb) new mechanics that would be a worthy progression from one smash game to another (see ivysaur, g&w, samus, etc)

but i dont think i'm going to convince you lol

Quote from: Project Lunchbox F on November 19, 2013, 07:42:04 AM
from what i played, i remember them making a castlevania stage, and i wished that they inserted a castlevania song for it, but they used luigis mansion.
if they can put skywards theme into that stage, they can insert a castlevania tune

it's pretty easy to add your own custom music to stages ;)
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Classic on November 19, 2013, 09:42:11 AM
You are totally missing the point. We don't care.
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: YPrrrr on November 19, 2013, 11:22:15 AM
Quote from: udderfailure on November 19, 2013, 09:26:31 AM
nah turbo mode is just to be goofy
(http://i.imgur.com/hDcBMcg.jpg)
who is it missing? young link isn't going to be added because of toon link, pichu isn't going to be added because it's pichu, and doc isn't being added because they made Mario a mix between melee doc and melee mario
they're also added at least two more characters using the clone engine (how they added Mewtoo and Roy, as they aren't available in brawl)
i don't really see how ssb4 could have better mechanics than p:m lol
and it does add new characters and new features if you look into it (mewtoo/roy not in brawl, plus more new characters with future updates). a lot of the characters have pretty in depth (for ssb) new mechanics that would be a worthy progression from one smash game to another (see ivysaur, g&w, samus, etc)

but i dont think i'm going to convince you lol
it's pretty easy to add your own custom music to stages ;)
New characters as in original to the series. Not clones or rehashes from old smash games. I like competitive smash but it doesn't have the newness of a new smash game. Especially since half the bloody thing is just based off Melee added into Brawl characters.

Hardly the same as a new smash game which would probably have a different feel altogether just as melee did from the original and brawl did from melee (hitstuns, recovery, speed, etc)
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Wrench on November 19, 2013, 11:44:08 AM
Doesn't require me to mod my Wii? I will totally consider ordering an SD card for this.
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on November 19, 2013, 01:29:49 PM
Quote from: CLASSIC on November 19, 2013, 09:42:11 AM
You are totally missing the point. We don't care.

you guys are missing the point that you should care lol
but i'm done arguing
also if you don't care you don't have to be a snob about it. just don't post in the thread.
i don't post in gaming threads that i don't care about them because i don't care
i think you just like to be a nintensnob

Quote from: CM Wrench on November 19, 2013, 11:44:08 AM
Doesn't require me to mod my Wii? I will totally consider ordering an SD card for this.

nope! you just need an sd card and then you run it through the stage builder in brawl. takes a couple minutes and is super easy to get going
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on November 19, 2013, 01:31:32 PM
Quote from: YPR Classic on November 19, 2013, 11:22:15 AM
New characters as in original to the series. Not clones or rehashes from old smash games. I like competitive smash but it doesn't have the newness of a new smash game. Especially since half the bloody thing is just based off Melee added into Brawl characters.

Hardly the same as a new smash game which would probably have a different feel altogether just as melee did from the original and brawl did from melee (hitstuns, recovery, speed, etc)

i really think that it does have the feel of a new smash game
it is way different from melee even though it adopted primarily melee mechanics
recoveries are way easier and edgeguarding is less effective overall which changes things a lot
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: YPrrrr on November 19, 2013, 04:16:20 PM
Quote from: udderfailure on November 19, 2013, 01:31:32 PM
i really think that it does have the feel of a new smash game
it is way different from melee even though it adopted primarily melee mechanics
recoveries are way easier and edgeguarding is less effective overall which changes things a lot
The last two sound like brawl features n_u

But again, no new characters
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: TooB on November 19, 2013, 05:42:08 PM
Just dl'd project m 2.6 today.
I like how zero suit and the pokemon are justselectable characters
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Wrench on November 20, 2013, 05:02:53 AM
Quote from: udderfailure on November 19, 2013, 01:29:49 PM
nope! you just need an sd card and then you run it through the stage builder in brawl. takes a couple minutes and is super easy to get going

Saaaaaaawheeeeet!

Could find this out through Google, but is there a brand of SD Card you specifically recommend? I admit I don't know a whole lot about them.
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on November 20, 2013, 07:41:54 AM
if you want to use the method where you dont need to mod your wii get an sd card that is less than 2gb
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Hiro on November 20, 2013, 06:29:58 PM
i'll give it a try  maybe
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: bluaki on November 20, 2013, 08:58:28 PM
Quote from: udderfailure on November 20, 2013, 07:41:54 AM
if you want to use the method where you dont need to mod your wii get an sd card that is less than 2gb
Huh, why does it have to be less than 2GB? Does Brawl only support non-SDHC?

I remember that Wii did get a system update adding some sort of SDHC support, but I don't know exactly what that affects.

I installed homebrew channel on my Wii way back when Twilight Hack was the only notable method to do so and have never had to reinstall it since then. I haven't installed homebrew channel on my Wii U Wii mode yet and the system transfer didn't copy it over.

Quote from: CM Wrench on November 20, 2013, 05:02:53 AM
is there a brand of SD Card you specifically recommend?
Sandisk, Kingston, and Transcend are the major three brands I always see. Most other brands should be good too. Quality is rarely something you actually care about when it comes to SD cards unless you're doing something bottlenecked by I/O speed.
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on November 20, 2013, 09:28:20 PM
Quote from: bluaki on November 20, 2013, 08:58:28 PM
Huh, why does it have to be less than 2GB? Does Brawl only support non-SDHC?

I remember that Wii did get a system update adding some sort of SDHC support, but I don't know exactly what that affects.

I installed homebrew channel on my Wii way back when Twilight Hack was the only notable method to do so and have never had to reinstall it since then. I haven't installed homebrew channel on my Wii U Wii mode yet and the system transfer didn't copy it over.
Sandisk, Kingston, and Transcend are the major three brands I always see. Most other brands should be good too. Quality is rarely something you actually care about when it comes to SD cards unless you're doing something bottlenecked by I/O speed.

yeah i was wondering the same thing actually- i had just checked the project m website for reference and it said less than 2gb is ideal
might still work with more than that but idk really
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Geno on November 20, 2013, 10:45:47 PM
I don't see the point of this at all.
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Patrick Stickles on November 20, 2013, 10:51:58 PM
it's to make brawl more like melee because brawl is seen as a competitive failure
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Hiro on November 20, 2013, 10:57:21 PM
it seems like it's evolved past that into more of just a  fan-improved version of brawl (with more melee similarities but also just new ways to keep the game fresh)
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Patrick Stickles on November 20, 2013, 11:29:25 PM
i dunno if you follow either competitively but it's more like melee in the sense of the physics engine. that was the original purpose anyway - brawl took out all the stuff that made melee competitive (sakurai kind of did this intentionally, he liked the idea of keeping it a fun party game), so they worked with the physics engine until it started to resemble melee more.

but you are right in the sense that brawl did add stuff to the game in terms of character moves, so they made hybrids of all those movesets into project m



it's really a melee 1.5 in that sense, but that was what the competitive scene was looking for out of brawl (and did not receive)
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Hiro on November 21, 2013, 12:50:19 AM
yes i am aware
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on December 09, 2013, 05:46:37 PM
3.0 just hit
here's a dl link (website is probably going to be down for a while due to traffic and shit)
https://www.mediafire.com/folder/r4nca2sv6fcqx/3.0%20Mirror%20%5BOff-Site%5D

i really think that everyone who is into smash at all should try this
more of an upgrade than melee to brawl was imo, even from a non-competitive standpoint

but if you guys (hirotyler) still want to be stubborn and ignore an amazing game just because it wasn't made by nintendo then it is your loss

I AM SO STOKED WHY WONT IT DL FASTER
so stoked to fuck shit up with kirby and olimar omgomgomgomgomg
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on December 09, 2013, 05:56:19 PM
then play project m 3.0

they even added new items (one that puts your character into turbo mode) and tweaked existing items to make them better for you plebeians

check the changelog
http://smashboards.com/threads/project-3-0-released-changelog-in-post.343401/

EDIT:
sorry, i'm done trying to force project m on people

it just really bothers me that people flip shit over new smash games, and that is what project m is
just because it isn't made by nintendo doesnt mean that it is of any less quality or any less interesting
just because it is modeled after melee's physics doesn't mean that there aren't new mechanics that give it a new feel
it especially bothers me that the people who seem to have the most against pm haven't played it, even though installing it and playing it is extremely easy and free (even though they would happily drive to gamestop and pay $60 for new smash made by nintendo)
if anything, people's reluctance to project m just shows me that people only really care about idolizing nintendo and their characters, instead of the actual game being played (whether it be for competitive or casual reasons).

This is the last time that I'll be defensive about it
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: TooB on December 09, 2013, 07:28:03 PM
Pm is fun, but i dont like a few move changes
The one example being toon links forward smash
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Hiro on December 09, 2013, 08:29:18 PM
I'll probably give this a try tonight, but no David, Project M is not the same thing as a completely new Smash Bros. Most people aren't excited for new SSB games for the new mechanics, they are excited for the new graphics, characters, modes, and levels (locations and reinterpretations, not physical level layouts).
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: TooB on December 09, 2013, 08:37:58 PM
Quote from: H/RO on December 09, 2013, 08:29:18 PM
I'll probably give this a try tonight, but no David, Project M is not the same thing as a completely new Smash Bros. Most people aren't excited for new SSB games for the new mechanics, they are excited for the new graphics, characters, modes, and levels (locations and reinterpretations, not physical level layouts).
OMG MEGAMAN
almost literally the reason i am getting the new one
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on December 09, 2013, 08:55:53 PM
Quote from: H/RO on December 09, 2013, 08:29:18 PM
I'll probably give this a try tonight, but no David, Project M is not the same thing as a completely new Smash Bros. Most people aren't excited for new SSB games for the new mechanics, they are excited for the new graphics, characters, modes, and levels (locations and reinterpretations, not physical level layouts).

project m has literally all of those things that you mentioned
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: TooB on December 09, 2013, 09:20:28 PM
Quote from: udderfailure on December 09, 2013, 08:55:53 PM
project m has literally all of those things that you mentioned
new characters?
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on December 09, 2013, 09:24:30 PM
Quote from: Project Lunchbox F on December 09, 2013, 09:20:28 PM
new characters?

new to brawl
and there are more character slots that will be filled before final release
so eventually it will have brand new characters
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: TooB on December 09, 2013, 09:25:08 PM
Quote from: udderfailure on December 09, 2013, 09:24:30 PM
new to brawl
and there are more character slots that will be filled before final release
so eventually it will have brand new characters
megaman?
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Patrick Stickles on December 09, 2013, 09:53:46 PM
people are only excited for megaman ever
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: YPrrrr on December 09, 2013, 10:26:27 PM
Quote from: Project Lunchbox F on December 09, 2013, 09:20:28 PM
new characters?
the old clones from melee
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Hiro on December 09, 2013, 11:32:25 PM
Quote from: udderfailure on December 09, 2013, 09:24:30 PM
new to brawl
and there are more character slots that will be filled before final release
so eventually it will have brand new characters
when it does have actual new character that will be cool, but melee  characters don't count, plus I thought you said this was a new game, not brawl?
Also none of those new levels in that video were more than new layouts of the same levels, I'm talking actual new locations, possibly with new elements involved. And new graphics???
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on December 10, 2013, 12:00:34 AM
turbo mode is so cool
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: silvertone on December 10, 2013, 07:35:34 AM
can project m make a super smash bros mmo
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Hiro on December 11, 2013, 07:53:30 PM
played it, didn't really notice any move changes (couldn't figure out that new kirby move shown in the video even)
it does feel a bit faster an more melee-like, but at times it just felt slippery and floaty anyway
some of the new costumes were nice, would have liked more
don't get why zero suit samus and shiek are their own characters since they still switch back like before
also squirtle doesn't have a final smash which is dumb, and roy's is alright (not very pretty though)
some of the new levels are nice, though skyloft was the only really new one i saw, and that new green hill zone is so damn bland
so overall it's interesting and fun and since it's easy to setup I wouldn't mind playing it if i'm in the mood for ssb, but it's definitely nothing like a new smash bros
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Patrick Stickles on December 11, 2013, 07:58:23 PM
it's not a new smash bros, it's just a better brawl

the kirby thing took me a while to figure out, you have to hold b while you change from up to forward

also i didn't know squirtle didnt have a final smash but i dont play with them

also hold r when picking bowser and you can play a match as giga bowser (fun with dry bowser)
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Wrench on January 06, 2014, 07:43:41 AM
Had my friend download this so we can play it at his new year party. This was seriously the greatest thing to ever happen to the Smash series. Everything seemed very smooth and movesets were nicely put together. I especially liked how they added some new costumes to the characters. Though I didn't play as him, Mewtwo from Pokemon the Movie was awesome.

Overall, we all had a blast playing it and look forward to more gatherings. "New" characters were fun to play as again and the Training stage was hilarious since you could only win by smashing to the sky or to the right.
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on January 06, 2014, 11:50:05 AM
Quote from: CM Wrench on January 06, 2014, 07:43:41 AM
Had my friend download this so we can play it at his new year party. This was seriously the greatest thing to ever happen to the Smash series. Everything seemed very smooth and movesets were nicely put together. I especially liked how they added some new costumes to the characters. Though I didn't play as him, Mewtwo from Pokemon the Movie was awesome.

Overall, we all had a blast playing it and look forward to more gatherings. "New" characters were fun to play as again and the Training stage was hilarious since you could only win by smashing to the sky or to the right.

vuvudood;

yeah the mewtoo alt costume is so badass
mewtoo in general is pretty amazing imo
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: strongbad on November 13, 2014, 08:55:19 AM
[youtube]http://www.youtube.com/watch?v=HFSW_Zq-Xyg[/youtube]
oh shiiiiiiiiiiiiiiiiiiit
1080p60fps is required

i haven't taken pm seriously for a while (ever since i heard about zelda changes :() but the new release looks fantastic

HD Hyrule castle fap;
Title: Re: The future of SSB (Dec. 9th 2013)
Post by: Hiro on November 13, 2014, 09:54:23 AM
looks nice in hd and those hd level remakes are cool but I doubt i'll play this