why do they all have some tragic flaw that drags the whole experience down in some way
OOT- being restricted from so much as a child
Majora's mask-not enough focus on the main quest (story isnt very well developed and its short but game is badass) and the owl statues as only save method
Wind Waker-The triforce search (WHY CANT I JUST HAVE ANOTHER DUNGEON WHERE I FIND IT, THERE SHOULD HAVE BEEN A DUNGEON IN HYRULE
Twilight princess-tears of light collecting, no voice acting, wolf link (yes i said it), not getting the horse call till the end of the game, lack of sidequests or in depth character development, generally too easy.
saddood;
I remember getting the horse call early on in the game. doodhuh;
Quote from: ã‚·ã'ã'Š on December 06, 2008, 10:05:18 AM
I remember getting the horse call early on in the game. doodhuh;
you dont get the horse call until pretty much the very end doodhuh;
i don't agree
Why does everyone complain about Triforce shard hunting in WW? You have fucking maps telling you exactly where they are.
OH GOD IT'S SO HARD TO FIND SOMETHING WHEN I ALREADY KNOW EXACTLY WHERE IT IS
Not to mention that it's really only the shards itself that you have to "take a break" from the main game to find, considering you can find most of the charts quite a bit earlier. There's only one I can think of that you absolutely need to have the hookshot (most recent weapon at that point) for.
Quote from: Kazmopolitan on December 06, 2008, 12:49:07 PM
Why does everyone complain about Triforce shard hunting in WW? You have fucking maps telling you exactly where they are.
OH GOD IT'S SO HARD TO FIND SOMETHING WHEN I ALREADY KNOW EXACTLY WHERE IT IS
Not to mention that it's really only the shards itself that you have to "take a break" from the main game to find, considering you can find most of the charts quite a bit earlier. There's only one I can think of that you absolutely need to have the hookshot (most recent weapon at that point) for.
tingle's outrageously gay prices
Quote from: Nyerp on December 06, 2008, 12:52:50 PM
tingle's outrageously gay prices
considering how long you'd been playing the game up to that point, you should pretty much have a full 5000 rupee wallet
not to mention how easy it is to go find a treasure or two for some quick cash
Quote from: Kazmopolitan on December 06, 2008, 12:49:07 PM
Why does everyone complain about Triforce shard hunting in WW? You have fucking maps telling you exactly where they are.
OH GOD IT'S SO HARD TO FIND SOMETHING WHEN I ALREADY KNOW EXACTLY WHERE IT IS
Not to mention that it's really only the shards itself that you have to "take a break" from the main game to find, considering you can find most of the charts quite a bit earlier. There's only one I can think of that you absolutely need to have the hookshot (most recent weapon at that point) for.
it wasnt that it was hard it was that it was boring
i would've preferreda dungeon under the sea where you get the triforce of courage
that shit would've been balla son saddood;
Quote from: Amsid on December 06, 2008, 01:18:58 PM
it wasnt that it was hard it was that it was boring
i would've preferreda dungeon under the sea where you get the triforce of courage
that shit would've been balla son saddood;
Well yeah, that would have been cool, but I don't really consider the triforce hunting to be a big flaw in WW because it's a very short and very easy part of the game anyway. A small flaw, at the most.
And considering that the rest of the game is fucking amazing, it doesn't bother me much.
I have never beaten a 3D Zelda game. I should probably get right on that.
Quote from: Jack Bauer on December 06, 2008, 02:28:12 PM
I have never beaten a 3D Zelda game. I should probably get right on that.
I've beaten every single 3D Zelda multiple times. thumbup;
However, I never beat some of the 2D ones, including the original. I never found the 7th dungeon for some reason and I've just never really bothered trying to finish it.
As for Zelda II, I don't own it and have only played it at a friend's place, so I haven't beaten that.
Minish Cap...well, I almost finished it. I think I got stuck somewhere near the end and just stopped playing because I really thought it was the worst 2D Zelda I'd played in a long time.
Also I've never played that Gamecube Four Swords game or Phantom Hourglass.
Besides Link's Crossbow Training and Tingle RPG, I own every Zelda game, including Minish Cap thanks to Pyrate. giggle;
I've also beaten all of them at least once, including the two original games, and the only one left to complete is Minish Cap. baddood;
Also, yeah, it would've been cool if Wind Waker had a few extra dungeons, and if TP didn't have so many countless flaws. saddood;
oot was good and the only thingd i didn't like about majora's mask were the owl statues
It annoyed me how the coolest miniboss in MM was too hard on the game because of the countless fucking keese that slowed down the game.
I don't remember his name...but he was a miniboss in MM that used a scythe and he was made up of keese or at least he had them all around him.
Quote from: Kazmopolitan on December 06, 2008, 02:41:05 PM
It annoyed me how the coolest miniboss in MM was too hard on the game because of the countless fucking keese that slowed down the game.
I don't remember his name...but he was a miniboss in MM that used a scythe and he was made up of keese or at least he had them all around him.
Gomess? I don't recall any slowdown.
Quote from: Kazmopolitan on December 06, 2008, 12:49:07 PM
Why does everyone complain about Triforce shard hunting in WW? You have fucking maps telling you exactly where they are.
OH GOD IT'S SO HARD TO FIND SOMETHING WHEN I ALREADY KNOW EXACTLY WHERE IT IS
Not to mention that it's really only the shards itself that you have to "take a break" from the main game to find, considering you can find most of the charts quite a bit earlier. There's only one I can think of that you absolutely need to have the hookshot (most recent weapon at that point) for.
The only problem I had with the shard hunting is just how anticlimactic it was.
Quote from: Kazmopolitan on December 06, 2008, 02:34:33 PM
I've beaten every single 3D Zelda multiple times. thumbup;
However, I never beat some of the 2D ones, including the original. I never found the 7th dungeon for some reason and I've just never really bothered trying to finish it.
As for Zelda II, I don't own it and have only played it at a friend's place, so I haven't beaten that.
Minish Cap...well, I almost finished it. I think I got stuck somewhere near the end and just stopped playing because I really thought it was the worst 2D Zelda I'd played in a long time.
Also I've never played that Gamecube Four Swords game or Phantom Hourglass.
The only one that I've beaten is Link to the Past, which I loved to death. It seems that whenever I try a 3D Zelda game I get stuck and just give up, and when I come back to the game weeks later I have no idea what the hell I'm doing.
Quote from: Nyerp on December 06, 2008, 03:12:01 PM
Gomess? I don't recall any slowdown.
wait...gcn version?
Quote from: Nyerp on December 06, 2008, 03:12:01 PM
Gomess? I don't recall any slowdown.
Maybe I imagined it. befuddlement;
Quote from: Kazmopolitan on December 06, 2008, 02:41:05 PM
It annoyed me how the coolest miniboss in MM was too hard on the game because of the countless fucking keese that slowed down the game.
I don't remember his name...but he was a miniboss in MM that used a scythe and he was made up of keese or at least he had them all around him.
Oh man I hate that boss, kinda. I'll forgive it though because Stone Tower Temple is so awesome. I don't notice any slowdown with this boss, but I do notice it when I first turn on the game and walk around in Clock Tower a bit. I have the Collectors Edition MM though, so I don't know how the N64 one acts.
Quote from: Kazmopolitan on December 06, 2008, 03:58:57 PM
Maybe I imagined it. befuddlement;
are you talking about that guy who came out of the ground and you could only hit him then, then he'd go back into the ground and do stuff, then come back up in a different area of the room befuddlement
Quote from: Amsid on December 06, 2008, 09:10:57 AM
OOT- being restricted from so much as a child
he wasn't old enough to buy porn geez
Quote from: TECTRINKET on December 06, 2008, 06:40:20 PM
are you talking about that guy who came out of the ground and you could only hit him then, then he'd go back into the ground and do stuff, then come back up in a different area of the room befuddlement
No, I think you're talking about the final boss of Stone Tower.
I'm talking about this guy:
(http://hyspace.progressiveboink.com/gomess.jpg)
Quote from: Kazmopolitan on December 06, 2008, 06:50:13 PM
No, I think you're talking about the final boss of Stone Tower.
I'm talking about this guy:
(http://hyspace.progressiveboink.com/gomess.jpg)
Oh, I remember him, and I remember hating him because it took me about five tries to finally kill him. n_u
i thought he was pretty cool though baddood;
Also, no, I wasn't talking about Twinmold, but another Miniboss in some other dungeon. There was a room with a few square tiles on the ground and he would appear out of one at random, and that's when you were supposed to hit him. befuddlement
Quote from: TECTRINKET on December 06, 2008, 06:52:17 PM
Oh, I remember him, and I remember hating him because it took me about five tries to finally kill him. n_u
i thought he was pretty cool though baddood;
Also, no, I wasn't talking about Twinmold, but another Miniboss in some other dungeon. There was a room with a few square tiles on the ground and he would appear out of one at random, and that's when you were supposed to hit him. befuddlement
Wizzrobes?
Quote from: TECTRINKET on December 06, 2008, 06:52:17 PM
Oh, I remember him, and I remember hating him because it took me about five tries to finally kill him. n_u
i thought he was pretty cool though baddood;
Also, no, I wasn't talking about Twinmold, but another Miniboss in some other dungeon. There was a room with a few square tiles on the ground and he would appear out of one at random, and that's when you were supposed to hit him. befuddlement
That was Wizzrobe. He was a miniboss several times...there were both ice and fire versions of him, the first version that appeared being the ice one in Snowpeak.
Shit man, I don't remember any of this. I need to play MM again.
Quote from: Kazmopolitan on December 06, 2008, 07:15:04 PM
That was Wizzrobe. He was a miniboss several times...there were both ice and fire versions of him, the first version that appeared being the ice one in Snowpeak.
Oh yeah. n_u
I also didn't like TP's "super srs >:l" feel, I think they tried too hard for it to be "mature". smithicide;
Quote from: TECTRINKET on December 07, 2008, 10:42:41 AM
Oh yeah. n_u
I also didn't like TP's "super srs >:l" feel, I think they tried too hard for it to be "mature". smithicide;
There were quite a few things I disliked about TP. I didn't really mind the attempt at a more serious mood and story, though.
But I did mind the ridiculously blinding yellow-brown lighting during the daytime, especially late during the day. It doesn't look real...just weird. I also thought the music was mostly a huge letdown, although I can admit that the main Hyrule Field theme is quite good. The Arbiter's Grounds was also such a boring and uninspired temple, if you ask me. It didn't really become decent until the spinner was introduced, and that was basically at the end of it.
I dunno, overall, there's not much that's really "bad" about TP. On the contrary, I find it quite a good game. I just think that some other Zeldas succeeded better in some aspects, especially Wind Waker.
I wish the Twilight had stayed black and white.
Quote from: Pyrate on December 07, 2008, 11:24:28 AM
I wish the Twilight had stayed black and white.
me too
Quote from: Kazmopolitan on December 07, 2008, 10:51:01 AM
There were quite a few things I disliked about TP. I didn't really mind the attempt at a more serious mood and story, though.
But I did mind the ridiculously blinding yellow-brown lighting during the daytime, especially late during the day. It doesn't look real...just weird. I also thought the music was mostly a huge letdown, although I can admit that the main Hyrule Field theme is quite good. The Arbiter's Grounds was also such a boring and uninspired temple, if you ask me. It didn't really become decent until the spinner was introduced, and that was basically at the end of it.
I dunno, overall, there's not much that's really "bad" about TP. On the contrary, I find it quite a good game. I just think that some other Zeldas succeeded better in some aspects, especially Wind Waker.
Agreed, it wasn't bad, just not as good as most of the other games. I thought most of the music was okay, a lot of it was even amazing, but one thing I disliked was that most of the ares just had a variation of the main Hyrule Field theme. Also most of the dungeon music sucked (although it's been like that with almost every Zelda game since Wind Waker).
I agree with Arbiter's Grounds, that place sucked until the boss. Where were the Gerudos? saddood;
Quote from: TECTRINKET on December 07, 2008, 04:07:15 PM
I agree with Arbiter's Grounds, that place sucked until the boss. Where were the Gerudos? saddood;
NINTENDO CUT THEM OUT CUZ THEY WAS BLACK
NINTENDO IS RACIST
WHERE THE BLACK PEOPLE AT?!
Quote from: Nyerp on December 07, 2008, 04:19:19 PM
NINTENDO CUT THEM OUT CUZ THEY WAS BLACK
NINTENDO IS RACIST
WHERE THE BLACK PEOPLE AT?!
no they were sand niggers
Quote from: TECTRINKET on December 07, 2008, 04:07:15 PM
Agreed, it wasn't bad, just not as good as most of the other games. I thought most of the music was okay, a lot of it was even amazing, but one thing I disliked was that most of the ares just had a variation of the main Hyrule Field theme. Also most of the dungeon music sucked (although it's been like that with almost every Zelda game since Wind Waker).
I agree with Arbiter's Grounds, that place sucked until the boss. Where were the Gerudos? saddood;
Yeah, dungeon music has for some reason always been lacking in Zelda games compared to the rest of the soundtracks...not sure why. I guess because the whole "gloomy" feel doesn't come off as very interesting most of the time. I love the music in the Earth Temple in WW, though. But really, WW has my favorite soundtrack overall when it comes to Zelda games.
Quote from: Amsid on December 06, 2008, 09:10:57 AM
Twilight princess-tears of light collecting, no voice acting, wolf link (yes i said it), not getting the horse call till the end of the game, lack of sidequests or in depth character development, generally too easy.
saddood;
Wow, Zelda fans are really nitpicky over little things. None of those things really affected the overall experience.
Tear Collecting: Not that big of a deal, you only had to do it like 3 times and they were pretty much given in a linear fashion. If you are going to cry over little fetch quests like this, why do you play Zelda at all?
No voice Acting: No one expected any, reading some text never killed anyone, again, this should have been expected. I do not believe Nintendo has ever released a game with full voice acting.
Lack of side quests: The main quest was long enough, and if you wanted some added challenge, hunt down those bugs and poe ghosts.
in-depth character development: Link and Zelda are pretty much static characters as it is, not much can drastically be done with them unless Nintendo would like to finally admit that THERE IS NO ZELDA TIMELINE.
Too easy: Seeing as TP had some of the nicest dungeon designs (Sky city and Twilight Palace are amazing), I thought the bosses were at an appropriate difficulty level. I cannot honestly say that any of the bosses in OoT are that much tougher than those in TP, seriously.
Wolf Link: I liked the new change of pace, and combat with the wolf was kind of fun.
And speaking of OoT bosses/Oot's difficulty in general, of course it was tougher, we were much younger ten years ago when we first played it. I would not go as far as to say TP is easily accessible, but for the new generation of Nintendo fans whose first console is a Wii, TP is at an appropriate difficulty.
Quote from: Amsid on December 06, 2008, 09:10:57 AMin depth character development,
wat
Link was probably developed more as a character in this game than in any previous one.
Quote from: Amsid on December 06, 2008, 10:45:56 AM
you dont get the horse call until pretty much the very end doodhuh;
You do know you didn't need it since you could just use those reeds, right?
Quote from: Angry Kewn Fruit on December 09, 2008, 10:54:25 AM
You do know you didn't need it since you could just use those reeds, right?
I think what he's trying to say is, why bother giving us the horse call so late in the game when we've been using the reeds all along?
i have to agree with that, they should've given it to us earlier or not given it to us at all akudood;
Quote from: KonohaShinobi on December 09, 2008, 05:03:30 AM
Too easy: Seeing as TP had some of the nicest dungeon designs (Sky city and Twilight Palace are amazing), I thought the bosses were at an appropriate difficulty level. I cannot honestly say that any of the bosses in OoT are that much tougher than those in TP, seriously.
I actually thought the dungeon designs were overall sort of boring. The water dungeon was the only one that I thought had a really cool gimmick to it. Arbiter's Grounds and the first dungeon were unbearably boring, the mines had a cool gimmick but it was too slow and dull to be all that fun (magnetic walking), etc. The Temple of Time was pretty cool and a nice bit of nostalgia at first but ultimately seemed to me to be the 2nd easiest (after the first dungeon) temple in the game because it goes by extremely fast (and Araghoma is a TERRIBLE boss).
That sky temple and the twilight palace...eh, well, the sky temple is fairly cool, yeah. But the twilight palace is just boring. It may look cool but that's all it's got going for it at all.
Quote from: Angry Kewn Fruit on December 09, 2008, 10:52:10 AM
wat
Link was probably developed more as a character in this game than in any previous one.
I can't remember a point in the game where he had any semblance of a personality. So, no.
also, the sky palace or w/e fucking blew
Quote from: Angry Kewn Fruit on December 09, 2008, 10:52:10 AM
wat
Link was probably developed more as a character in this game than in any previous one.
i don't think he's ever developed
he's pretty much a mindless hero drone in every game
Quote from: Kazmopolitan on December 09, 2008, 01:03:14 PM
i don't think he's ever developed
he's pretty much a mindless hero drone in every game
ww link is certainly more expressive baddood;
Quote from: KonohaShinobi on December 09, 2008, 05:03:30 AM
Wow, Zelda fans are really nitpicky over little things. None of those things really affected the overall experience.
Tear Collecting: Not that big of a deal, you only had to do it like 3 times and they were pretty much given in a linear fashion. If you are going to cry over little fetch quests like this, why do you play Zelda at all?
No voice Acting: No one expected any, reading some text never killed anyone, again, this should have been expected. I do not believe Nintendo has ever released a game with full voice acting.
Lack of side quests: The main quest was long enough, and if you wanted some added challenge, hunt down those bugs and poe ghosts.
in-depth character development: Link and Zelda are pretty much static characters as it is, not much can drastically be done with them unless Nintendo would like to finally admit that THERE IS NO ZELDA TIMELINE.
Too easy: Seeing as TP had some of the nicest dungeon designs (Sky city and Twilight Palace are amazing), I thought the bosses were at an appropriate difficulty level. I cannot honestly say that any of the bosses in OoT are that much tougher than those in TP, seriously.
Wolf Link: I liked the new change of pace, and combat with the wolf was kind of fun.
And speaking of OoT bosses/Oot's difficulty in general, of course it was tougher, we were much younger ten years ago when we first played it. I would not go as far as to say TP is easily accessible, but for the new generation of Nintendo fans whose first console is a Wii, TP is at an appropriate difficulty.
va still should have been included, it would have greatfully benefitted the story. wolf link was a retarded gimmick, wasnt horrible but it wasnt fun either. tears of light collecting was horrible, and it made me want to stop playing everytime i came to it, it was boring,drab, and slow.
and yes you're right text never hurt anyone but jesus fucking christ voice acting is so common now a triple AAA nintendo release like zelda which is intended to be an epic adventure should have it
Quote from: KonohaShinobi on December 09, 2008, 05:03:30 AM
I do not believe Nintendo has ever released a game with full voice acting.
Metroid Prime 3 did, I believe.
And the only reason the text bothered me in TP is because usually the character would be moving around, and it's annoying to have to read what they're saying when you're trying to watch what they're doing at the same time.
Quote from: Kazmopolitan on December 06, 2008, 02:34:33 PM
I've beaten every single 3D Zelda multiple times. thumbup;
However, I never beat some of the 2D ones, including the original. I never found the 7th dungeon for some reason and I've just never really bothered trying to finish it.
As for Zelda II, I don't own it and have only played it at a friend's place, so I haven't beaten that.
Minish Cap...well, I almost finished it. I think I got stuck somewhere near the end and just stopped playing because I really thought it was the worst 2D Zelda I'd played in a long time.
Also I've never played that Gamecube Four Swords game or Phantom Hourglass.
Zelda II is awful. I refuse to play it.
Quote from: Amsid on December 09, 2008, 04:27:06 PM
and yes you're right text never hurt anyone but jesus fucking christ voice acting is so common now a triple AAA nintendo release like zelda which is intended to be an epic adventure should have it
Are you kidding me? Nintendo can't
possibly put voice acting into Zelda now. No matter how good the actors are, Nintendo WILL face thousands of pissed off fans. Midna's "talking" and all the other grunts and small sound effects that the characters have are good enough.
Learn to read faster.
Midna's "talking" was the most annoying thing in the game.
Quote from: Sam on December 09, 2008, 04:36:43 PM
Are you kidding me? Nintendo can't possibly put voice acting into Zelda now. No matter how good the actors are, Nintendo WILL face thousands of pissed off fans. Midna's "talking" and all the other grunts and small sound effects that the characters have are good enough.
Learn to read faster.
oh god no nintendo losing hardcore gamers whatever will they do saddood;
Quote from: Pyrate on December 09, 2008, 04:38:28 PM
Midna's "talking" was the most annoying thing in the game.
I think it's cute giggle;
Quote from: Amsid on December 09, 2008, 04:40:15 PM
oh god no nintendo losing hardcore gamers whatever will they do saddood;
They probably wouldn't lose anyone, there would just be mountains of unneccessary bitching. Nobody besides you really cares about voice acting.
Quote from: Sam on December 09, 2008, 04:43:34 PM
They probably wouldn't lose anyone, there would just be mountains of unneccessary bitching.
you mean like when they unveiled wind waker or when metroid prime was revealed to be in first person y/n
look im a zelda fan change scares me :(
Quote from: Amsid on December 09, 2008, 04:46:41 PM
you mean like when they unveiled wind waker or when metroid prime was revealed to be in first person y/n
No, I'm not talking about revealing the voice acting, I'm talking about the actual voice acting.
Quote from: Sam on December 09, 2008, 04:51:21 PM
No, I'm not talking about revealing the voice acting, I'm talking about the actual voice acting.
but both of the incidents caused a lot of uneccessary bitching from fans
my point is that nintendo doesnt give two shits about a few fans bitching at them
and at this point in fucking time, with the general community viewing tp as such a dissapointment, and the overall franchise as stale. I doubt anyone's going to complain at something so common like fucking VA being in the new game.
Quote from: Angry Kewn Fruit on December 09, 2008, 10:52:10 AM
wat
Link was probably developed more as a character in this game than in any previous one.
that is such an accomplishment
being more developed then the other links in the series
simply amazing
Quote from: Amsid on December 09, 2008, 04:53:37 PM
and at this point in fucking time, with the general community viewing tp as such a dissapointment,
Who exactly is the 'general community'?
Quote from: Sam on December 09, 2008, 05:09:29 PM
Who exactly is the 'general community'?
the nerdy loz community
the only people who'd care enough to bitch at nintendo
Couldn't they always just have an option for having voice acting on or off?
Quote from: ã‚·ã'ã'Š on December 09, 2008, 05:11:43 PM
Couldn't they always just have an option for having voice acting on or off?
no such things or unheard of
Quote from: Amsid on December 09, 2008, 05:14:51 PM
no such things or unheard of
They used that in ToS if I'm not mistaken.
And I think that'd be a good idea. O_0
Quote from: Amsid on December 09, 2008, 05:14:51 PM
no such things or unheard of
lol what
Many games have that, but for the sake of example I'll cite at least one, the first that comes to mind: Dragon Quest VIII. In fact, if a Zelda game had to have VA it should be like DQ8's: normal NPC dialogue is only textual, cutscenes dialogue is both textual and vocal and the only character who never says anything is the hero.
Quote from: Thyme on December 09, 2008, 05:35:24 PM
lol what
Many games have that, but for the sake of example I'll cite at least one, the first that comes to mind: Dragon Quest VIII. In fact, if a Zelda game had to have VA it should be like DQ8's: normal NPC dialogue is only textual, cutscenes dialogue is both textual and vocal and the only character who never says anything is the hero.
I was being completely sarcastic.
Quote from: Amsid on December 09, 2008, 05:52:47 PM
I was being completely sarcastic.
Despite the fact that your sarcasm wasn't clear, I don't really understand the purpose of it.
Quote from: Amsid on December 09, 2008, 05:52:47 PM
I was being completely sarcastic.
It might be preferable not to do that.
Sam has no idea what shes talking about. Shes not even a gamer.
Quote from: Sackrawl on December 09, 2008, 05:57:55 PM
Sam has no idea what shes talking about. Shes not even a gamer.
alright. That's a completely reasonable argument to make, despite the fact that I've played easily over 500 video games over the past 15 years.
Quote from: Sam on December 09, 2008, 06:01:33 PM
alright. That's a completely reasonable argument to make, despite the fact that I've played easily over 500 video games over the past 15 years.
How many have you finished?
Quote from: Sackrawl on December 09, 2008, 06:07:37 PM
I rest my case.
I throw it out the window. A 100 games is well enough. baddood;
Quote from: Sackrawl on December 09, 2008, 06:07:37 PM
I rest my case.
I really don't care if I'm considered a "gamer" or not. I've played my fair share of games and I have a right to my opinion on them.
Quote from: Sackrawl on December 09, 2008, 05:57:55 PM
Sam has no idea what shes talking about. Shes not even a gamer.
Um, you're pretty much completely wrong. psyduck;
Rawl just wants a reason to be banned so he can whine to me for another 2 hours about how he shouldn't be banned. Ignore him.
Quote from: Angry Kewn Fruit on December 09, 2008, 06:12:13 PM
Rawl just wants a reason to be banned so he can whine to me for another 2 hours about how he shouldn't be banned. Ignore him.
rawl is retarded
sam is way more of a gamer than me
not me im so h4rdcore
no girl is going to be a better gamer than me LOL
Quote from: Amsid on December 09, 2008, 06:40:07 PM
rawl is retarded
retarded whore to you young man baddood;
I seriously found Majora's Mask to be the best Zelda game ever, and I've played all of them. The fact that it didn't have as much emphasis on the main quest was one of the things I loved. It gave me a sense of freedom, like why contiunue my quest at the moment when I can do this and that and go on a kickass side-quest for a reward? MM would have been totally lacking without all of the side quests and goodies. Some people complain about the 3 day cycle, but I loved the sense of urgency it added. The final boss fight was disappointing though, I'll admit.
I never beat WW because I was stuck in the beginning where you had to sneak past the guards. saddood;
Quote from: Angel on December 16, 2008, 04:49:12 PM
I never beat WW because I was stuck in the beginning where you had to sneak past the guards. saddood;
Worst part of the game. >.<
Quote from: Sam on December 16, 2008, 04:52:08 PM
Worst part of the game. >.<
I remember one time I made it sooooo far and I got caught anyway.
So I sold WW for $29 thanks to that stupid part. saddood;
Quote from: Angel on December 16, 2008, 04:49:12 PM
I never beat WW because I was stuck in the beginning where you had to sneak past the guards. saddood;
That's so easy. psyduck;
It gave me trouble when I first played it.
the thing that bugged me most about WW was that 2 dungeons got cut "to make it more accessible for kids."
an attitude that carried over to TP I believe.
They should make a 3D version of LttP.
y/n
Quote from: thezerofire on December 17, 2008, 10:54:13 AM
the thing that bugged me most about WW was that 2 dungeons got cut "to make it more accessible for kids."
an attitude that carried over to TP I believe.
then you're
really going to enjoy the next game. n_u
Quote from: Angel on December 16, 2008, 04:59:28 PM
I remember one time I made it sooooo far and I got caught anyway.
So I sold WW for $29 thanks to that stupid part. saddood;
...It's actually quicker and easier to exit the Fortress if you get caught. It takes loner if you sneak past them. akudood;
Quote from: thezerofire on December 17, 2008, 10:54:13 AM
the thing that bugged me most about WW was that 2 dungeons got cut "to make it more accessible for kids."
an attitude that carried over to TP I believe.
yeah that was bullshit, i hated that they were cut so much :'(
They should make a Wiimake of Wind Waker and squeeze those two dungeons back in somehow... wariodood;
what
thats the first i heard of those dungeons being cut
and um
the latter half of ww wasnt exactly kid friendly
Quote from: Sam on December 17, 2008, 12:07:52 PM
then you're really going to enjoy the next game. n_u
what's been announced of the next game?
and if you were talking about the DS one, I didn't even bother playing it.
Quote from: thezerofire on December 17, 2008, 02:11:36 PM
what's been announced of the next game?
and if you were talking about the DS one, I didn't even bother playing it.
QuoteFrankly, some of the so-called â,˜franchise gamesâ,,, are quite difficult for nongamers to play, so making accessible games for these players is key. With Zelda, we have to consider how to make it accessible for new gamers to pick up and play and enjoy just as hardcore gamers have. For example, weâ,,,ve got the Touch Generations series. Now, weâ,,,re not necessarily going to make our â,"franchiseâ, games in that style, but weâ,,,ll take what we know and have learned â,” the philosophy behind those games â,” and incorporate it into franchise games. Thatâ,,,s a philosophy thatâ,,,s very strong at Nintendo.
http://www.nintendoeverything.com/?p=2069
The only 3D (and the only Zelda game at all) I finished was Wind Waker; and that was a very fun experience. I had the Tingle Tuner and a GBA-GCN Link Cable, so that helped out quite a bit (even though I usually only used it for the map).
The shard hunting wasn't that bad to be honest. Time confuming, but alright for the most part.
I want it again ;-;
So is a link between worlds a 3d zelda game?
[Hr]
Also, ah, classic boyah
Quote from: … on February 18, 2015, 09:52:09 PM
So is a link between worlds a 3d zelda game?
[Hr]
Also, ah, classic boyah
technically yes the graphics are 3d.
lol
[spoiler]
i consider the ds games to be 3d so that they don't taint the near spotless reputation of the true 2ds[/spoiler]
Quote from: Tectron on February 19, 2015, 08:21:01 AM
[spoiler]
i consider the ds games to be 3d so that they don't taint the near spotless reputation of the true 2ds[/spoiler]
[spoiler]play link between worlds :) [/spoiler]
[spoiler]
i will[/spoiler]
[spoiler]
but it's still 3d[/spoiler]
Quote from: Tectron on February 19, 2015, 08:24:41 AM
[spoiler]
i will[/spoiler]
[spoiler]
but it's still 3d[/spoiler]
[spoiler]ok.[/spoiler]
still like to point out that wind waker is the only zelda worth anybody's time
even wink wanker can't hold a candle to alttp and the oracle games