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Dark Souls 2

Started by TooB, March 05, 2014, 11:53:47 AM

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Juni

Quote from: Snowy on March 17, 2014, 10:08:05 AM
Quote from: Project Lunchbox F on March 17, 2014, 10:06:48 AM
Also, i dont know if this is related to help with alleviating the fact that enemies can die for good.....
But you can eventually respec your characters stats.
So thats something.

Its funny, i guess im not cut out to be a game reviewer... i like games too much.
Oh yeah, I heard about that. how do you do that? Is it an item or an NPC you find?
Soul vessel, found in the mansion in Majula

TooB


Samus Aran

i haven't really played the game all that much yet, haven't even gotten to the first boss, but one thing i will say is that, for better or worse, DaSII is more "video gamey" than the previous two Souls games

in that the presentation is more standardized, from the redone menus to the sound effects

i think that generally the menu system is more user-friendly now (without some giant list to sift through, and without always having to press square to get stats for equipment), but i can't help but feel as if it's not as visually appealing lol

but oh man the animations and such are all just so much nicer and more fluid, though this is partly because you're a billion times slower lol

minor things

TooB

I dont really see it as " a billion times slower" but there is a slight decrease in animation recovery, but notthat much.

And im still not sjre what you mean by " video gamey" when you mention sfx especially. They sound pretty much the same to me


And as for the menus, those are gamey by nature lol

TooB

Basically, what im saying, is that if you feel the need to complain about the menus, then the game must be pretty damn good.

Not that im saying you cant mention things that bother you of course. I just dont see the problems, but i dont really have that "critical eye"

Kalahari Inkantation

kaz is obviously making good use of his Ring of the Critical Eye

Samus Aran

i mentioned them because i noticed them and because this is a thread where i can post things about this video game lol

i'm not "complaining" per se, just posting what i thought as i was playing

and also it's not just "animation recovery" - one of the biggest speed changes is that your shield draw speed is actually significantly slower than dark souls. but there is a method behind this madness. the new agility stat thingy effects that and other things. the dark souls 2 wikidot has confirmed that with the corresponding stat at 21, shield draw speed is still slower than dark souls, but significantly improved over starting stats

hocuspocus;

TooB

Quote from: Nonon Jakuzure on March 17, 2014, 03:39:21 PM
i mentioned them because i noticed them and because this is a thread where i can post things about this video game lol

i'm not "complaining" per se, just posting what i thought as i was playing

and also it's not just "animation recovery" - one of the biggest speed changes is that your shield draw speed is actually significantly slower than dark souls. but there is a method behind this madness. the new agility stat thingy effects that and other things. the dark souls 2 wikidot has confirmed that with the corresponding stat at 21, shield draw speed is still slower than dark souls, but significantly improved over starting stats

hocuspocus;
ok i see.
But yeah, i just dont think of those things that much. Idk, i mean, you are right, but i didnt really feel a difference that much. But its nothing big so it doesnt matter.

I just realized the gargoyles make another appearance, and this time you fight like 4 of them.


Fuck...]

Placebo Headwound

I'm very near to the end at this point.

I honestly find it to be a big disappointment compared to the original. akudood;

Placebo Headwound

Quote from: Project Lunchbox F on March 17, 2014, 04:30:48 PM
Quote from: Nonon Jakuzure on March 17, 2014, 03:39:21 PM
i mentioned them because i noticed them and because this is a thread where i can post things about this video game lol

i'm not "complaining" per se, just posting what i thought as i was playing

and also it's not just "animation recovery" - one of the biggest speed changes is that your shield draw speed is actually significantly slower than dark souls. but there is a method behind this madness. the new agility stat thingy effects that and other things. the dark souls 2 wikidot has confirmed that with the corresponding stat at 21, shield draw speed is still slower than dark souls, but significantly improved over starting stats

hocuspocus;
ok i see.
But yeah, i just dont think of those things that much. Idk, i mean, you are right, but i didnt really feel a difference that much. But its nothing big so it doesnt matter.

I just realized the gargoyles make another appearance, and this time you fight like 4 of them.


Fuck...]
Another one pops into the fight every time you take one down to half health. You always have to fight two at once, so it's best not to divide your attention and kill one ASAP as soon as a third one enters the fight.

It's a fight that can be pretty frustrating until near endgame when you can actually damage them fast enough to keep things under control/

Kalahari Inkantation

i'm going in deprived

TooB


Kalahari Inkantation


TooB


Kalahari Inkantation

assuming the relationship between stats and weaponry is about the same as it was in the original, i'll probably focus primarily on dexterity

though since pyromancy scales with intelligence and faith now i guess i'll have to take those into consideration as well :'(

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