Poll
Question:
How excite
Option 1: 5 very
votes: 0
Option 2: 4 yes please
votes: 1
Option 3: 3 meh ill pick it up at cheapness
votes: 5
Option 4: 2 poop
votes: 3
Option 5: 1 stop nintendo, stop
votes: 2
Nioce. Wonder if they'll fuck it up again, seems like they should go the classic route.
i have absolutely no hope for this game
can't wait to breathe a dejected sigh upon seeing that mid-low 70s score on metacritic
what worries me, is that even if they decide to go back to it's roots, and make just a better SF64, the fact that they want to focus so much on the gamepads gyroscope and motion blah blah shit is what may hurt it completely
Quote from: Jojo on December 06, 2014, 11:23:20 AM
what worries me, is that even if they decide to go back to it's roots, and make just a better SF64, the fact that they want to focus so much on the gamepads gyroscope and motion blah blah shit is what may hurt it completely
It's true.
Can we just have Metroid Prime 4 confuseddood;
nintendo is terrified of metroid
Quote from: Tectron on December 06, 2014, 10:26:48 PM
nintendo is terrified of metroid
As in sales wise? How it looks on their image as a family friendly company? I don't understand
Quote from: reefer on December 06, 2014, 10:47:12 PM
Quote from: Tectron on December 06, 2014, 10:26:48 PM
nintendo is terrified of metroid
As in sales wise? How it looks on their image as a family friendly company? I don't understand
because miyamoto didn't come up with it. He's jealous.
Quote from: reefer on December 06, 2014, 10:47:12 PM
Quote from: Tectron on December 06, 2014, 10:26:48 PM
nintendo is terrified of metroid
As in sales wise? How it looks on their image as a family friendly company? I don't understand
as in they have no idea what to do with the franchise, and sales are definitely a part of it
they tried catering to their core fanbase only to receive weak and ever-waning sales from one game to the next, then they tried to take it in an entirely new direction gameplay and narrative-wise with other m and found it universally panned (rightfully so (and with still no improvement in sales))
now on top of weak sales the series has the piss poor reputation of its most recent entry to undo, and so they're just going to sit on it until they think they can satisfy everybody, which considering the circumstances they might never be able to do
for now, it's far more cost effective to pump out another mario game, which is both a third the cost to develop if they recycle their assets yet again and is guaranteed to get positive reception and at least triple the sales of any metroid
I'm not sure how much influence Nintendo had on Metroid Prime 1-3, which is why they turned out so well. Metroid Prime Hunters and Other M are so forgettable. The problem in both of the games is the extremely small areas without enough well developed backtracking and too much focus on shooting, which is quite frustrating in each due to the gimmicky controls.
If they get Retro studios back on to the next Metroid game, and keep it similar to the Prime trilogy, I'm sure something well tuned can be created.
Starfox is a harder one to speak for, there are only 2 great games in the series, with all the recent titles being meh. Starfox's original mechanics are so dated, they'd have to try out something fast paced and get the feeling of the game down perfectly. I do think this game may be rushed since we've hardly heard anything but it's coming out so soon.
Waiting on Metroid 5
star fox is being developed by nintendo ead group 5
let's take a look at the other games on their resume
http://en.wikipedia.org/wiki/Nintendo_Entertainment_Analysis_%26_Development#Software_Development_Group_No._5
lol
goty 2015 confirmed
Quote from: Tectron on January 14, 2015, 06:35:06 AM
star fox is being developed by nintendo ead group 5
let's take a look at the other games on their resume
http://en.wikipedia.org/wiki/Nintendo_Entertainment_Analysis_%26_Development#Software_Development_Group_No._5
lol
goty 2015 confirmed
I bet it was some flight simulator and Miyamoto was like "put starfox on it bro"
This video games a bunch of info on the new Star Fox, it might not be that terrible bassir;
[youtube]http://www.youtube.com/watch?v=9Qc6NUbV29g[/youtube]
zelda's delay means they can (and probably will) delay this without breaking their promise of it being out before zelda
y no fzero u
Quote from: udderfailure on May 10, 2015, 08:24:29 AM
y no fzero u
nintendo sees no future for f-zero on smartphones
Yfw Star Fox is the reason Zelda is delayed
[youtube]http://www.youtube.com/watch?v=s6PEecNY0Sc[/youtube]
i do like that they're acknowledging the existence of star fox 2, at the very least
though after seeing the helicopter i'm worried there might be too many vehicles, the last thing this franchise needs is another round of unfocused gameplay
in other news,
http://www.ign.com/articles/2015/06/16/e3-2015-star-fox-zero-has-no-online-multiplayer-mode
i mean really
are they serious
as if we needed any more evidence that this is being rushed for the holidays so that can say 'at least we have something'
Quote from: Tectron on June 18, 2015, 12:28:57 PM
in other news,
http://www.ign.com/articles/2015/06/16/e3-2015-star-fox-zero-has-no-online-multiplayer-mode
i mean really
are they serious
as if we needed any more evidence that this is being rushed for the holidays so that can say 'at least we have something'
Mmmmmmm $40 multiplayer DLC pack RUB IT
(http://i.imgur.com/kzemDDA.jpg)
In addition to that cover, we also recently got a release date: Nov 20.
Of course, true to this thread title, this game will be out long before we'll even get a release window for the next console Zelda.
Quote from: Tectron on September 13, 2015, 04:10:18 PM
http://nintendoeverything.com/star-fox-zero-director-comments-on-the-games-visual-style/
Quote from: star fox zero directorWe decided to have two screens displaying 3D graphics at 60 frames per second. It was this and a few other factors, including it being the first time players will be using two screens like this on the Wii U, that led us to decide to base the graphical design on Lylat Wars.
'we decided to finally put the gamepad to use and have the wii u do precisely what it was designed to do for once....... but it turns out the system's actually too weak even for that oops lol, don't ask me how this pos made it out of product testing lmao'
confirmed: nintendo's hardware is literally too inadequate to support exactly the type of game it was purportedly designed for, and exactly the sorts of functions that were advertised as unique selling points
confirmed: nintendo is run by legitimate imbeciles and every single one of its hardware engineers needs to be gunpei yokoi'd stat
the entire wii u experiment has to be one of the most unfathomably idiotic things i've ever seen a company deliberately do to itself, in all honesty
i am in utter disbelief that they could honestly think this is a valid excuse for the garbage quality of this game
i bet it's gonna be great 5thgrade;
i'm thinking 7.5 tops on metashitdick, and that's an optimistic forecast
7.75
Quote from: Tectron on May 07, 2015, 09:49:49 PM
zelda's delay means they can (and probably will) delay this without breaking their promise of it being out before zelda
http://www.ign.com/articles/2015/09/18/star-fox-delayed-to-2016
LOL
O
L
2015 the year of nogames
This actually surprised me. Didn't Star Fox have a fixed release date just announced like a couple weeks ago? I didn't think it seemed like the kind of game likely to get delayed.
So, with this and Persona, today has been apparently the day to delay 2015 games into 2016. What's next, Fallout? Xenoblade?
Quote from: miyamotoI made a big decision last week.
We have been developing Star Fox Zero for Wii U with the aim of releasing it this year. Although we felt that the development had been progressing well, we now believe that we will need a little more time to work on areas such as the unprecedented discovery that we want players to experience in the game by using two screens, and further polishing the level designs and perfecting the tone of the cut scenes. While we have already reached the stage where it would be technically possible to release the title in time for the year-end holiday season, we want to polish the game a bit more so that players will be able to more smoothly grasp the new style of play that we are proposing.
To the people looking forward to the launch of the game this holiday season, I am very sorry.
Star Fox Zero is going to bring new game play and experiences that take it far beyond the framework established by Star Fox 64. All the members of the development team are doing our best so that the final product will not betray your expectations. And the game will not be delayed for a very long time â€" we’re aiming to launch the game in Q1 2016. Please stay tuned for further announcements.
as relieved as i am to see him finally acknowledge that the product currently looks like rushed trash devoid of innovation, i seriously doubt they'll be able to make the experience substantially better with just four months of extra time
inb4 it gets delayed again and then eventually shifted to nx
Quote from: bluaki on September 18, 2015, 12:07:37 AM
This actually surprised me. Didn't Star Fox have a fixed release date just announced like a couple weeks ago? I didn't think it seemed like the kind of game likely to get delayed.
hmm
as recently as august 24, miyamoto proudly proclaimed that star fox zero would be launching on november 20th (despite its lukewarm-at-best reception which nintendo must have been at least partly aware of)
http://www.ign.com/articles/2015/08/24/star-fox-zero-release-date-confirmed
not even a month later, after getting a new boss and being relegated to an advisory "fellowship" role, he suddenly feels they need "a little more time" to "polish" a game that "would be technically possible to release in time for the year-end holiday season"
I can't help but wonder if Kimishima confronted Miyamoto on his tone deafness and forced him and his team to take some of the media criticism into account before daring to ship such an ill-conceived product and further deva
luing the Nintendo brand. sillydood;
[spoiler]
though probably what really happened is nintendo realized it'd simply be washed away in a sea of games like halo 5 and fallout and mgs v and tomb raider and cod and rock b& and simply decided to concede holiday 2015 to the competition, meaning sfzero will be exactly the same ugly rushed mess it always has been
when if it launches in q1 2016[/spoiler]
ayyyyyyyyyyyy lmao
[spoiler=ridiculously highres images](http://i.imgur.com/PaqOilu.jpg)
(https://i.imgur.com/1RS1CHb.jpg)
(https://i.imgur.com/NFnFxnX.jpg)
(https://i.imgur.com/Omwboaz.jpg)
(https://i.imgur.com/zwsdDVX.png)
(https://i.imgur.com/g5ClXFQ.jpg)
(https://i.imgur.com/15awByF.png)
(https://i.imgur.com/JCXiI6j.png)[/spoiler]
[spoiler=full-res screensh*ts]
(https://i.imgur.com/v5fXcXY.png)
(https://i.imgur.com/IXmBlFy.png)
(https://i.imgur.com/kBYAIKl.png)
(https://i.imgur.com/5Jzitnj.png)
(https://i.imgur.com/EN4uL0Q.png)
(https://i.imgur.com/6iJ1Wdd.png)
(https://i.imgur.com/3mavosb.png)
(https://i.imgur.com/Ru9yJvG.png)
(https://i.imgur.com/J78MMQB.png)
(https://i.imgur.com/KM5WpeH.png)[/spoiler]
and last (and least), today's trailer:
[youtube]http://www.youtube.com/watch?v=A2mmnOBJPTI[/youtube]
Man it looks so dull
i mean that looked okay, though that trailer tells you fucking NOTHING about the actual game lmao jesus
yeah, i mean if that trailer seemed dull then imagine what actual gameplay is like
like....starfox?
like that game isn't exactly thrilling to watch as a spectator lmao
it seems like they just made a starfox tech demo and then kept polishing it up without really thinking about what they were doing
also good lord the jaggies are terribad
is the wii u just incapable of anti-aliasing or
it's not, but it must be nintendo first-party protocol to forgo it in favor of maximizing other graphical effects
[youtube]gOTehF-XToc[/youtube]
yeah shit looks fine lol
Quote from: C.Mongler on November 15, 2015, 11:28:36 AM
[youtube]gOTehF-XToc[/youtube]
yeah shit looks fine lol
looks great to me
there are a few moments with jaggies but overall it looks much better in motion
[spoiler=audio spoils: worl -- er, solar system map theme][youtube]http://www.youtube.com/watch?v=tDIFGAqVGfk#t=271[/youtube][/spoiler]
it's actually not terrible
i like that this actually has an original soundtrack and not the umpteenth set of remixes of sf64 compositions (zelda, take note awdood;)
i do wish they'd draw more inspiration from the style of star fox and star fox 2, though
i completely forgot about this game LOL
might get this when it comes out MIGHT NOT hocuspocus;
Honestly, I feel the same.
I have it preordered, but depending on what I hear closer to release, I may or may not pick it up either.
can't wait to see the reviews nyandood;
Quote from: Tectron on April 10, 2016, 08:33:39 PM
can't wait to see the reviews nyandood;
there are two likely outcomes i predict
1. It scores 7-8's on average, maybe 6-7
2. It actually reviews very well, 8-9's.
i feel like it's gonna be low 8s, range of high 7s and a cupple 5s YA HEARD IT HERE FIRST
So they did this.
[spoiler=Ending Credits directly to "HIM"](http://images.nintendolife.com/news/2016/04/star_fox_zeros_credits_feature_a_touching_tribute_to_a_fallen_wingman/attachment/1/original.jpg)[/spoiler]
:'(
Quote from: Tectron on April 10, 2016, 01:02:39 PM
[spoiler=audio spoils: worl -- er, solar system map theme][youtube]http://www.youtube.com/watch?v=tDIFGAqVGfk#t=271[/youtube][/spoiler]
it's actually not terrible
i like that this actually has an original soundtrack and not the umpteenth set of remixes of sf64 compositions (zelda, take note awdood;)
i do wish they'd draw more inspiration from the style of star fox and star fox 2, though
i actually quite like this
idk i want this game but not enough to spend more than $20 on it at the moment
[youtube]z3C0qEztrlg[/youtube]
so this actually looks fun???? gonna hold out for reviews, but i might pick it up in a few days if it's gooooooood
I guess I'll be waiting a bit on this one.
First review I read gave it a 6.75.
jirard """dragonrider""" khalil loved it so w/e giggle;
Quote from: Le Chapeau du Clavardage on April 20, 2016, 10:20:40 AM
jirard """dragonrider""" khalil loved it so w/e giggle;
I'm not saying I won't ever get it. But it's not priority anymore.
granted, polygon article, but still, pretty fucking scathing
http://www.polygon.com/2016/4/20/11466308/not-a-review-star-fox-zero
WELP I THOUGHT THERE MIGHT BE ONE MORE WII U GAME LEFT IN ME, GUESS NOT
at least there's... TOKYO MIRAGE SESSIONS
smh i would have legit got the wii u for this if it were good
Quote from: Tectron on December 06, 2014, 02:06:26 AM
i have absolutely no hope for this game
can't wait to breathe a dejected sigh upon seeing that mid-low 70s score on metacritic
http://www.metacritic.com/game/wii-u/star-fox-zero
lmfao (http://i.imgur.com/KEB1fTP.gif)
QuoteEvery time you rescue the idiotic rabbit in combat, Peppy (the older, more mature talking animal of the group) tells you your father would be proud, and at first, it’s a mildly cute reminder that Fox is supposedly more than just the anonymous ship you control. But after hearing the comment a dozen times or more, the words lose what little meaning they might’ve had. It’s not character development; it’s just a cliché presented without context in hopes that repetition will offer the illusion of depth.
so instead of telling you to do a barrel roll, you just get daddy issues instead
So basically it seems to me, that the two main problems include
Not original enough, basically just star fox 64 again, which to me isn't THAT bad
And 2, the controls suck. To which I wonder, why couldn't they just have an option to use normal fucking controls?
yeah the fact that i can't just play this like it's star fox 64 with a pro controller is the main deal breaker for me. there's not a single 3ds or wii u game that uses motion controls where the first thing i do is turn off the motion controls.
lol at all the nintendohards saying YOU JUST NEED TO GIT GUUD, JEEZE REVIEWERS
and the fact that some of the game's precious few levels are wasted on the gyrocopter which somehow everybody but miyamoto and his yes-men could tell was going to be terrible
and now, as is nintendo tradition, it's a virtual certainty that this underperforming series will be retired forever
[spoiler]
nintendo is the ea of video games[/spoiler]
Quote from: C.Mongler on April 20, 2016, 01:20:51 PM
granted, polygon article, but still, pretty fucking scathing
http://www.polygon.com/2016/4/20/11466308/not-a-review-star-fox-zero
WELP I THOUGHT THERE MIGHT BE ONE MORE WII U GAME LEFT IN ME, GUESS NOT
(http://i.imgur.com/yLDydRQ.png)(http://i.imgur.com/yLDydRQ.png)(http://i.imgur.com/yLDydRQ.png)(http://i.imgur.com/yLDydRQ.png)(http://i.imgur.com/yLDydRQ.png)(http://i.imgur.com/yLDydRQ.png)(http://i.imgur.com/yLDydRQ.png)(http://i.imgur.com/yLDydRQ.png)
yeah when someone can't bring themselves to finish a like three hour game, YA KNOW IT'S GONNA BE GOOOOOOD
nintendo's demise will be glorious and deserved
Quote from: David on April 21, 2016, 05:32:01 PM
nintendo's demise will be glorious and deserved
How da fuck are they still afloat?
I don't think you guys realize the day they die, so do I. :(
nintendo is one of tyler's horcruxes
Quote from: Le Chapeau du Clavardage on April 21, 2016, 07:25:08 PM
nintendo is one of tyler's horcruxes
Oh fuck. Tyler, you might want to start considering other horcruxes now.
There is no other way.
It was past due, anyhow.
i was playing this yesterday afternoon. pretty fun so far. wrench;
Quote from: Snowy on April 21, 2016, 10:14:46 PM
i was playing this yesterday afternoon. pretty fun so far. wrench;
WELL THAT'S NOT WHAT TEC THINKS SNOWY argh;
Imo all opinions are valid but Snowy needs some hard evidence to back his up
Quote from: David on April 22, 2016, 11:17:55 AM
Imo all opinions are valid but Snowy needs some hard evidence to back his up
no fun, fun, pretty fun is my scoring scale too
Quote from: David on April 22, 2016, 11:17:55 AM
Imo all opinions are valid but Snowy needs some hard evidence to back his up
I play games before they come out too.
i'm sure it's "fun" on some level
i'm not sure it's $60 worth of "fun"
i'd like to say i'll pick it up when it hits $20 but alas, it's a nintendo game
also, can you imagine what this would have been like if they had stuck to their original 2015 launch date, lol
my low 70s forecast would have actually turned out to be a gross overestimate
Quote from: Tectron on April 22, 2016, 10:58:27 PM
i'm sure it's "fun" on some level
i'm not sure it's $60 worth of "fun"
i'd like to say i'll pick it up when it hits $20 but alas, it's a nintendo game
also, can you imagine what this would have been like if they had stuck to their original 2015 launch date, lol
my low 70s forecast would have actually turned out to be a gross overestimate
seriously.
what's even more disappointing about this, is that Platinum made it.
Platinum made it, and Nintendo killed it
i mean they made it to nintendo's specifications with nintendo, i.e. there's your problem they should have given them near full control probably lol
http://www.nintendolife.com/news/2015/10/star_fox_zero_delayed_to_achieve_a_platinum_feel_in_quality
does it got dat "platinum feel" tho guys? lololollool
yeah kinda bummed cuz i wanted to get it but probably gonna wait for the 30ish range now doodhuh;
Quote from: C.Mongler on April 23, 2016, 06:14:00 AM
i mean they made it to nintendo's specifications with nintendo, i.e. there's your problem they should have given them near full control probably lol
right. This is exactly what I was trying to say, actually
Quote from: C.Mongler on April 23, 2016, 06:16:00 AM
http://www.nintendolife.com/news/2015/10/star_fox_zero_delayed_to_achieve_a_platinum_feel_in_quality
does it got dat "platinum feel" tho guys? lololollool
yeah kinda bummed cuz i wanted to get it but probably gonna wait for the 30ish range now doodhuh;
loololol yet that 'platinum feel' wasn't achieved because of nintendo's input on the game also lol at the comments
QuoteGood for the game, good for my 2015 bank account. Win-win.
>being so poor/buying so many games one more will bankrupt you
nintendo should sell itself to the highest bidder so they get more competent management
OK SO I BOUGHT THIS SHIT LAST WEEK AND FINALLY PLAYED SOME LAST NIGHT
and
UGHHHUUHHHHH. like it's pretty fun. or it could be pretty fun. but the fucking controls man they are just as horse's ass as everyone says. like have you ever thought "hmm i really wish i could control the steering of the ship independently from the laser aiming reticle!" then maybe you'll like this shit cuz that's what it is. like i appreciate they tried a new thing and like i could see myself getting used to it eventually, but i hit a brick wall of frustration on the first damn level because now they've introduced TEENY TINY weakpoints on half the enemies that you have to do precision cock-pit aiming on the gamepad to hit, so you're constantly switching your gaze between the regular star fox view on the tv and the tiny cock-pit view on your gamepad. it's honestly kind of nauseating to play for more than like 30 minutes, so i haven't yet lol
like it seems like if they gave you a wider range of motion with the pro controller as an option, it'd be PERFECTLY FUCKING FINE but instead they make you play the game like this and just why
RIP starfox, another victim of nintendo's gimmicks
i feel the need to mention that miyamoto has now ruined star fox on three separate occasions
-shelved star fox 2, a completely finished technical marvel of a game and an ideal sequel to the original, so as not to undermine the awe of the imminent n64's 3d graphics (and as if that logic wasn't idiotic enough in its own right, the n64 then went on to be delayed for a year anyway)
-poisoned dinosaur planet with star fox assets despite them being completely unrelated games except in the most utterly superficial of ways imaginable, a decision that both aborted the dinosaur planet ip and permanently disfigured star fox's plot, gameplay, and reputation
-crippled star fox zero, which could have very well been a perfectly average-at-best throwback sequel to a has-been series, by shoehorning counter-intuitive motion-gyro-second screen controls into it in a futile attempt to finally make the case for his long-failed wii u experiment
paper mario fans take note: it never gets any better
Who's at fault for the touch controls in Command?
i think command was developed by a third party studio
though tbh i didn't hate command's touch controls so much as i hated everything else about it
I'm almost the opposite. I liked command alright, but hated the touch controls. I would have preferred being able to use the d-pad.
command was fine, but yeah dpad controls would have been nice, but it worked well enough. at least they didnt make it so like you controlled your aiming with the touch screen and then your ship's steering with the dpad because that's basically Zero in a nutshell lol
also star fox adventures was a fun game??? like it wasn't what people wanted sure, but it was still fun, calm your tits lol
sure but it would have been just as fun without its arranged shotgun marriage to an already well established and entirely unrelated franchise
star fox was completely and pointlessly derailed as a consequence of miyamoto's bewilderingly misguided decision
almost fifteen years and a retcon/reboot later, the series still hasn't recovered even a fraction of its pre-adventures excellence and it never will awdood;
star fucks had 2 games released games at the launch of adventures, it wasn't so much that it was "established" but rather that people lost their collective shit about 64. star fox OG hasn't even held up that well lol, it was a technical marvel at the time, but these days it's a damn eyesore. when you say "the franchise" you mean star fox 64. it was purposefully derailed because people wouldn't shut the fuck up about wanting another star fox game when they clearly didn't have any good ideas for another on-rail space shooter, as indicated by the fact that every on-rail shooter star fox since has been plain-jane boring ass. even star fox 64 was essentially just a remake of the SNES game. the problem was is they couldn't figure out how to make a new star fox game that both did something new and unique from it's predecessors while keeping the star fox spirit without just literally remaking star fox SNES/64 over and over again.
i'd suck 10 dicks for star fox adventures 2 tbh fuck the on rail shooter bit of this franchise at this point for all i'm concerned
I liked Assault alright too but it was too short and needed more content.
Quote from: â," on July 14, 2016, 02:30:10 PM
I liked Assault alright too but it was too short and needed more content.
Assault honestly should have been where the series should've gone.
Like, just fix a few issues and have a few more shooter levels and a few less on foot missions, and it would've been great.
IMHO
i'm still not very far into zero but if they patched it and made the shitty wii u pad controls optional, it'd be fine, srsly lol
Quote from: C.Mongler on July 14, 2016, 04:50:49 PM
i'm still not very far into zero but if they patched it and made the shitty wii u pad controls optional, it'd be fine, srsly lol
I agree
Many say that you "get used to them" but I'd take non motion controls anyday.
SORRY TO DIG THIS SHIT UP AGAIN, but i just happened to watch this last night and i thought it was a neat look at this game, and sums up how i feel more neatly than i can (bcuz i'm an idiot)
[youtube]m544qfVMIPs[/youtube]
but yeah, it's interesting to look at this game knowing ninty and platinum intended for this to be an experience YOU COULD NOT HAVE ON ANOTHER PLATFORM which i guess would have been admirable if this game wasn't kind of ass and actually worked. i thought it was interesting too how he pulled up the dev quotes that were like YEAH THEY'LL JUST HAVE TO LEARN IT EVENTUALLY IT'LL BE FINE like that's not the exact opposite of what people come to expect playing a ninty game. anyway, was p interesting if u got like 14 minutes to waste
yeah i like mark brown that channel is tight
tbh i fell in a rabbit hole and watched like 7 of his videos last night lol, but it started with this one
Quote from: C.Mongler on July 14, 2016, 01:18:01 PM
the problem was is they couldn't figure out how to make a new star fox game that both did something new and unique from it's predecessors while keeping the star fox spirit
except they themselves literally did exactly that with
the second game in the seriesstar fox 2 wasn't confined to rails at all, it was a 360° shooter with a real-time strategy metagame that allowed you to freely advance towards your destination of choice in space whether it be an enemy battleship, space station, full planet, etc.
sometimes your destination selected you: bosses and star wolf team members were sporadically dispatched to your location to thwart your advancement towards important bases
it gave you control of three ship classes, each with meaningfully differing attributes, and each with the ability to instantaneously transform into a bipedal tank for combat versatility on planetary surfaces or within bases/motherships
it offered seamless transition from outdoor to indoor environments
it took its predecessor's base gameplay and expanded upon it immensely while maintaining all the elements that made the original great, and without turning it into a completely different game
...aaand then miyamoto cancelled it, but even that isn't an excuse for the sorry state of star fox today
sf2 is definitive evidence that there is (was) an ideal middle ground, somewhere in between repeating the same on-rails gameplay ad infinitum or superimposing star fox assets onto a entirely different game, and the choice between those does not need and has never needed to be binary
nintendo's failure to innovate intelligently since 64 is not reflective of some fault inherent to star fox, it's reflective of nintendo's own incompetence
god, could you imagine how much healthier this franchise would be today had it had the chance to firmly establish both a continuity and a precedent for greatly expanded gameplay for itself in the snes era (http://i.cubeupload.com/3NvgID.gif)
miyamoto's cancelling of sf2 was the equivalent of a fourth-trimester abortion for the star fox ip
Quote from: C.Mongler on July 14, 2016, 01:18:01 PM
star fox OG hasn't even held up that well lol
i beg to differ but i do concede that i'm probably not the most objective person when it comes to star fox lol
I just played OG Star Fox a few days ago. It holds up.
Quote from: Big Goop on September 29, 2016, 08:35:05 AM
I just played OG Star Fox a few days ago. It holds up.
agreed wrench;
you should play star fox 2 one of these days if you haven't
actually, everyone should
it holds up even better
Quote from: Tectron on September 29, 2016, 09:22:55 AM
Quote from: Big Goop on September 29, 2016, 08:35:05 AM
I just played OG Star Fox a few days ago. It holds up.
agreed wrench;
you should play star fox 2 one of these days if you haven't
actually, everyone should
it holds up even better
i actually was thinking of maybe buying a reproduction cart of SF2
i've heard that those are pretty unstable and prone to failure but if i'm wrong and they're reasonably priced then go for it, that would be quite a unique addition to your collection
personally i just emulated it lol
Quote from: Big Goop on September 29, 2016, 08:35:05 AM
I just played OG Star Fox a few days ago. It holds up.
if you're nostalgic for it sure, but as someone who played 64 first, 64 is better in almost every way imaginable imo
i've only briefly played starfox 2 so i can't really comment on that, but i will ask how much inspiration did command take from that? cuz command was pretty solid from what i remember, it just suffered from SHOCK really fucking weird controls
nintendo please stop using star fox as your "look at our unique control methods!!!" test tube baby
Quote from: C.Mongler on September 29, 2016, 10:31:37 AM
nintendo please stop using star fox as your "look at our unique control methods!!!" test tube baby
tfw f-zero used to be nintendo's "look at our graffix!!" test tube baby but since they can't keep up with graphics anymore they don't bother :(
Quote from: C.Mongler on September 29, 2016, 10:31:37 AM
Quote from: Big Goop on September 29, 2016, 08:35:05 AM
I just played OG Star Fox a few days ago. It holds up.
if you're nostalgic for it sure, but as someone who played 64 first, 64 is better in almost every way imaginable imo
You have a point, and I do agree, but I don't really understand people who call it "unplayable" or anything similar.