http://youtu.be/o5udTtqASPk
In the meantime, you can mock me.
holy fuck you have a lot of videos.
harvest moon 64 soundtrack yay wrench;
also nice work wrench; wrench;
oh god the time it should have taken to render this smithicide;
amazing job~ happydood;
god yes granny bake me some of your frisky titters RUB IT
Quote from: Thyme on June 06, 2011, 11:26:03 PM
oh god the time it should have taken to render this smithicide;
amazing job~ happydood;
Each 10-second scene took 13+ hours each to render. I've checked all the numbers and graphics. By comparison, you could easily put this on the Dreamcast/ launch title for PS2/GCN. Resolutions, FPS', the works. I couldn't even imagine having 360/PS3 specs. You're looking at a good 20+ hours per scene.
Thanks everyone.
wow you've done a lot since the last time you posted a video like this
Cool stuff, Tyler. I liked how the camera went back and forth like it was getting ready to jump before falling through the broken catwalk. Subscribed.
And thank you for letting us use your draining images as reference.
Welcome back. When my internet starts loading youtube again I will give your video a look.
Wonderful.
Also.
(http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc6/252433_10150211174683137_565653136_7159617_6595978_n.jpg)
Still working on it...but it won't be done for a while.
It looks like an N64 game.
Cool.
Quote from: Windows ME on June 08, 2011, 06:39:56 AM
It looks like an N64 game.
I don't know, I think the shading is a lot more clear than n64 games for most of it. A LOT. There are a few parts (like the unlined tunnel) where the shading is more rudimentary but in general it's much more clear.
Actually, I had a completely modeled tunnel but for some odd reason the lighting would shine through the objects. I tried everything. So by the end of it I was like "fuck it" and made a giant hexagon funnel.
Also, in the outside portion, I had a rotated sky, but that was fucking up too so I left it as a 2-D image.
I'm lazy.
Thanks. I'll work on the end of the tunnel when I have a chance.