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sorry ive been gone

Started by Classic, June 06, 2011, 11:01:27 PM

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Classic


Hiro

holy fuck you have a lot of videos.
harvest moon 64 soundtrack yay wrench;
also nice work wrench; wrench;

Thyme

oh god the time it should have taken to render this smithicide;

amazing job~ happydood;

Nyerp

god yes granny bake me some of your frisky titters RUB IT

Classic

Quote from: Thyme on June 06, 2011, 11:26:03 PM
oh god the time it should have taken to render this smithicide;

amazing job~ happydood;

Each 10-second scene took 13+ hours each to render. I've checked all the numbers and graphics. By comparison, you could easily put this on the Dreamcast/ launch title for PS2/GCN. Resolutions, FPS', the works. I couldn't even imagine having 360/PS3 specs. You're looking at a good 20+ hours per scene.

Thanks everyone.

Samus Aran

wow you've done a lot since the last time you posted a video like this

applesauce

Cool stuff, Tyler. I liked how the camera went back and forth like it was getting ready to jump before falling through the broken catwalk. Subscribed.

Classic

And thank you for letting us use your draining images as reference.

silvertone

Welcome back. When my internet starts loading youtube again I will give your video a look.

Classic

Wonderful.

Also.

Still working on it...but it won't be done for a while.

Infel

It looks like an N64 game.

Classic


applesauce

Quote from: Windows ME on June 08, 2011, 06:39:56 AM
It looks like an N64 game.


I don't know, I think the shading is a lot more clear than n64 games for most of it. A LOT. There are a few parts (like the unlined tunnel) where the shading is more rudimentary but in general it's much more clear.

Classic

Actually, I had a completely modeled tunnel but for some odd reason the lighting would shine through the objects. I tried everything. So by the end of it I was like "fuck it" and made a giant hexagon funnel.

Also, in the outside portion, I had a rotated sky, but that was fucking up too so I left it as a 2-D image.
I'm lazy.

Classic

Thanks. I'll work on the end of the tunnel when I have a chance.

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