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General => Video Games => Topic started by: on December 31, 1969, 04:00:00 PM

Poll
Question: Do you prefer the y-axis control of your gun to be inverted on console FPSs?
Option 1: yea man votes: 5
Option 2: naw man votes: 15
Option 3: mw2 --> goty votes: 2
Title: Inverted controls on console a FPS?
Post by: Tomboh on November 30, 2009, 10:31:36 AM
yea man = you like your controls inverted

naw man = you like your controls to be non-inverted

mw2 --> goty = you like it when horses blow a load of hot semen onto your face
Title: Re: Inverted controls on console a FPS?
Post by: Thyme on November 30, 2009, 10:32:47 AM
Honestly, I don't even know which is which anymore. >.<
Title: Re: Inverted controls on console a FPS?
Post by: Tomboh on November 30, 2009, 10:35:34 AM
Quote from: Thyme on November 30, 2009, 10:32:47 AM
Honestly, I don't even know which is which anymore. >.<
its not that hard to remember when you know the definition of "inverted"
Title: Re: Inverted controls on console a FPS?
Post by: Andria on November 30, 2009, 10:38:09 AM
I prefer normal controls
Title: Re: Inverted controls on console a FPS?
Post by: strongbad on November 30, 2009, 11:26:23 AM
inverted are only for flying games

otherwise its retarded
Title: Re: Inverted controls on console a FPS?
Post by: Travis on November 30, 2009, 11:28:11 AM
mw2 --> goty
Title: Re: Inverted controls on console a FPS?
Post by: ????? on November 30, 2009, 11:28:41 AM
Inverted controls are the dumbest thing ever. Does anyone even use them?
Title: Re: Inverted controls on console a FPS?
Post by: Hiro on November 30, 2009, 12:03:09 PM
I think I use inverted controls, they just make for sense to me  akudood;
Then again I don't play many first-person games, so I'm not entirely sure
Title: Re: Inverted controls on console a FPS?
Post by: Thyme on November 30, 2009, 12:15:17 PM
Quote from: Tomboh on November 30, 2009, 10:35:34 AM
its not that hard to remember when you know the definition of "inverted"


dohoho

It's hard to remember when you don't know which one is regular to begin with.
Title: Re: Inverted controls on console a FPS?
Post by: ????? on November 30, 2009, 12:16:34 PM
Quote from: Thyme on November 30, 2009, 12:15:17 PM
dohoho

It's hard to remember when you don't know which one is regular to begin with.
I LQTM'd hard to your stupidity.
Title: Re: Inverted controls on console a FPS?
Post by: Thyme on November 30, 2009, 12:19:04 PM
I swear I saw multiple games that treated up=down and down=up as "regular". :'(
Title: Re: Inverted controls on console a FPS?
Post by: ????? on November 30, 2009, 12:35:04 PM
o rly?
Were they FPS games?
Title: Re: Inverted controls on console a FPS?
Post by: The artist formally known on November 30, 2009, 02:11:33 PM
Only in vehicles, I don't know why.
Title: Re: Inverted controls on console a FPS?
Post by: Tomboh on November 30, 2009, 03:01:51 PM
Quote from: TheSequel on November 30, 2009, 11:28:41 AM
Inverted controls are the dumbest thing ever. Does anyone even use them?
Lawlz says only middle-schoolers use non-inverted controls.

Not that I wanted to prove Lawlz wrong, because I knew he was wrong as soon as he said that, but it just got me to thinking about how many people actually use inverted.
Title: Re: Inverted controls on console a FPS?
Post by: Mando Pandango on November 30, 2009, 03:29:25 PM
I'm going to say that non-inverted is better just because I really don't care personally, but everyone who uses inverted becomes an humongous elitist faggot whenever the subject is brought up.
Title: Re: Inverted controls on console a FPS?
Post by: Samus Aran on November 30, 2009, 07:28:14 PM
i prefer my up to be up and my down to be down
Title: Re: Inverted controls on console a FPS?
Post by: Geno on December 01, 2009, 12:56:53 AM
inverted controls suck
Title: Re: Inverted controls on console a FPS?
Post by: hotlikesauce. on December 03, 2009, 10:33:45 AM
I seem to be one of the few people anywhere who play on inverted.
Title: Re: Inverted controls on console a FPS?
Post by: Cookie on December 03, 2009, 10:45:23 AM
I play inverted.  >.< That's just how I've always played shooters.
Title: Re: Inverted controls on console a FPS?
Post by: Dullahan on December 03, 2009, 10:49:50 AM
Quote from: Cookie on December 03, 2009, 10:45:23 AM
I play inverted.  >.< That's just how I've always played shooters.
Same. I feel it makes more sense that way.
Title: Re: Inverted controls on console a FPS?
Post by: Hiro on December 03, 2009, 10:51:39 AM
Quote from: The Tricker on December 03, 2009, 10:49:50 AM
Same. I feel it makes more sense that way.
Exactly how I feel. I feel more connected to the character and more in control of their movement.
Title: Re: Inverted controls on console a FPS?
Post by: Travis on December 03, 2009, 10:52:23 AM
Quote from: Hïro on December 03, 2009, 10:51:39 AM
Exactly how I feel. I feel more connected to the character and more in control of their movement.
that is not what he meant hiro
Title: Re: Inverted controls on console a FPS?
Post by: ncba93ivyase on December 03, 2009, 06:43:35 PM
pushing up on a control stick is supposed to move it down

Look at the cameras in any third person game. Push up, the camera goes above the player; push down, the camera goes under the player.

Put it in first person: push up, the player's eyes (the camera) move look downwards, and so on.

There's some image regularly posted on /v/ that describes it better like having a lever on the back of your head--the control stick is that lever.
Title: Re: Inverted controls on console a FPS?
Post by: Samus Aran on December 03, 2009, 06:45:09 PM
it does make plenty of sense, yeah, but considering how few games i've played with inverted controls, it's still pretty hard for me to get used to, not to mention if i'm comfortable the other way i don't really have any reason to invert
Title: Re: Inverted controls on console a FPS?
Post by: Daddy on December 03, 2009, 11:58:50 PM
Quote from: Pancake Persona on December 03, 2009, 06:43:35 PM
pushing up on a control stick is supposed to move it down

Look at the cameras in any third person game. Push up, the camera goes above the player; push down, the camera goes under the player.

Put it in first person: push up, the player's eyes (the camera) move look downwards, and so on.

There's some image regularly posted on /v/ that describes it better like having a lever on the back of your head--the control stick is that lever.
/v/ is retarded why would I do something just because they endorse it.
Title: Re: Inverted controls on console a FPS?
Post by: ncba93ivyase on December 04, 2009, 12:57:21 AM
Quote from: JMV on December 03, 2009, 11:58:50 PM
/v/ is retarded why would I do something just because they endorse it.
I've been using inverted controls since Metroid Prime.

I actually think Prime 1 or 2 had inverted by default, which is why I took a liking to it or I just unknowingly changed it because it's a more natural control scheme... because it really is.

and when you get past the off topic shit and general shit posting /v/ does have some damn good taste in games

anyone that thinks demon's souls and the thunder force series are great are fine by me
Title: Re: Inverted controls on console a FPS?
Post by: StarPilot on December 04, 2009, 03:18:33 AM
In FPS and TPS I use non-inverted, however if I play a flight game I have my Y-axis inverted. I don't really have a reasoning behind that other than habit though.
Title: Re: Inverted controls on console a FPS?
Post by: Daddy on December 04, 2009, 03:47:30 AM
Quote from: Pancake Persona on December 04, 2009, 12:57:21 AMthunder force
oh yay I can change the sprites in a game and resell it as a completely new and fun product that you'd buy
Title: Re: Inverted controls on console a FPS?
Post by: Hiro on December 04, 2009, 08:41:44 AM
Quote from: StarPilot on December 04, 2009, 03:18:33 AM
In FPS and TPS I use non-inverted, however if I play a flight game I have my Y-axis inverted. I don't really have a reasoning behind that other than habit though.
Inverted on a fighting game?  doodhuh;
Title: Re: Inverted controls on console a FPS?
Post by: Geno on December 04, 2009, 08:54:24 AM
Quote from: Hïro on December 04, 2009, 08:41:44 AM
Inverted on a fighting game?  doodhuh;
flight dumbass
Title: Re: Inverted controls on console a FPS?
Post by: ncba93ivyase on December 04, 2009, 08:55:52 AM
Quote from: Hïro on December 04, 2009, 08:41:44 AM
Inverted on a fighting game?  doodhuh;
why would camera controls on a fighting game matter

hiro, are you retarded
Title: Re: Inverted controls on console a FPS?
Post by: Hiro on December 04, 2009, 09:26:55 AM
Quote from: GENOP on December 04, 2009, 08:54:24 AM
flight dumbass
oh lol
that makes perfect sense, as planes actually control like that

Quote from: Pancake Persona on December 04, 2009, 08:55:52 AM
why would camera controls on a fighting game matter

hiro, are you retarded
thus the " doodhuh;"
Title: Re: Inverted controls on console a FPS?
Post by: ncba93ivyase on December 05, 2009, 12:46:51 AM
okay someone posted the image, so i return with the perfect reasoning:

(http://imgur.com/by6nh.png)

here's another way to think of it: your arm is the control stick and the gun is where it connect to the controller

when the elbow is up and the wrist is down, you're most likely pointing the gun downwards
Title: Re: Inverted controls on console a FPS?
Post by: strongbad on December 05, 2009, 02:42:23 AM
With that logic the x-axis should be inverted as well.
Title: Re: Inverted controls on console a FPS?
Post by: StarPilot on December 05, 2009, 04:11:13 AM
Quote from: Pancake Persona on December 05, 2009, 12:46:51 AM
okay someone posted the image, so i return with the perfect reasoning:

(http://imgur.com/by6nh.png)

here's another way to think of it: your arm is the control stick and the gun is where it connect to the controller

when the elbow is up and the wrist is down, you're most likely pointing the gun downwards
So that's what that burning sensation is in the back of my head whenever I look up or down in a FPS. n_u
Quote from: StrongBad007 on December 05, 2009, 02:42:23 AM
With that logic the x-axis should be inverted as well.
OMG PERFECT REASONING WE MUST FOLLOW THIS EXAMPLE OR HAVE PLASTIC JOYSTICKS TEAR A HOLE IN OUR SKULLZ
Title: Re: Inverted controls on console a FPS?
Post by: ncba93ivyase on December 05, 2009, 04:19:20 AM
Quote from: StrongBad007 on December 05, 2009, 02:42:23 AM
With that logic the x-axis should be inverted as well.
who says i don't have both axes inverted

But there's actually one issue with that: in  pretty much every FPS, the y axis involves only the player's head/arm moving to aim and moving along the x axis... turns the player's entire body.
Quote from: StarPilot on December 05, 2009, 04:11:13 AMOMG PERFECT REASONING WE MUST FOLLOW THIS EXAMPLE OR HAVE PLASTIC JOYSTICKS TEAR A HOLE IN OUR SKULLZ
Back to the lobby, please.

gamers are trying to talk
Title: Re: Inverted controls on console a FPS?
Post by: StarPilot on December 05, 2009, 04:30:51 AM
Quote from: Pancake Persona on December 05, 2009, 04:19:20 AMBack to the lobby, please.

gamers are trying to talk
Oh I'm sorry, does my opinion differ from yours? I guess I'll just go back to playing my games and enjoy them while having a new one torn into the back of my head because of my non-inverted preference.
Title: Re: Inverted controls on console a FPS?
Post by: KonohaShinobi on December 05, 2009, 04:45:04 AM
Inverted for flying games only. Your brain must be backwards to use inverted for any other game.
Title: Re: Inverted controls on console a FPS?
Post by: fox127 on December 06, 2009, 05:01:02 AM
I use inverted controls. I just can't work with non-inverted controls, I get confused for some reason.

Maybe I'm just a retard.
Title: Re: Inverted controls on console a FPS?
Post by: Mando Pandango on December 05, 2009, 10:02:18 PM
Fuck it I'll get into this debate because I have nothing better to do. I actually don't give a shit.

Quote from: Pancake Persona on December 05, 2009, 04:19:20 AM
But there's actually one issue with that: in  pretty much every FPS, the y axis involves only the player's head/arm moving to aim and moving along the x axis... turns the player's entire body.Back to the lobby, please.


But your logic says that we should have it controlled as though our thumb is on the back of the character. Assuming the x-axis works the same way, by pushing the back of the character to the right, he should turn left, and vice versa.

How about this: what you're seeing is what you're controlling. Your thumb is on the back of the character's visor/eyes or whatever. By pushing up, the front of the face goes up. By pushing left, the character turns left.

Only for flight sims, man.
Title: Re: Inverted controls on console a FPS?
Post by: Daddy on December 05, 2009, 10:33:03 PM
That picture still confuses me.

It shows the person pushing down and the face looking up, like an inverted control and the blood is there, but it's labeled non-inverted.

Push up
Look Up
No Blood
Push Down
Look Down
No Blood
Push down
Look up
blood
Push Up
Look down
blood


It really seems like the "inverted" and "non inverted" labels are screwed up and lawlz is arguing against his own point.


Notice how on the top, pressing up makes the head look up THAT ISN'T INVERTED.


edit: oh it is more of how you look at it. If you are imagining the joy stick as the base of the neck inverted makes sense but if you are using your thumb as such, the non-inverted makes sense.
Title: Re: Inverted controls on console a FPS?
Post by: strongbad on December 05, 2009, 10:44:34 PM
JMV your post confused me 10x more than the picture did doodthing;
Title: Re: Inverted controls on console a FPS?
Post by: Daddy on December 05, 2009, 10:52:38 PM
Quote from: StrongBad007 on December 05, 2009, 10:44:34 PM
JMV your post confused me 10x more than the picture did doodthing;
Basically, inverted controls make sense in that screenshot if you view the "eyes" of the head as being on the bottom of the joy stick's ball.

If you view them as being on the bottom of your thumb then it's the other way around.
Title: Re: Inverted controls on console a FPS?
Post by: ncba93ivyase on December 05, 2009, 10:54:48 PM
Quote from: JMV on December 05, 2009, 10:52:38 PM
Basically, inverted controls make sense in that screenshot if you view the "eyes" of the head as being on the bottom of the joy stick's ball.

If you view them as being on the bottom of your thumb then it's the other way around.
uh the picture makes it look like the stick is glued to the guy's finger or something but i can assure you it's supposed to mean the ball connected to the stick is rolling

when the stick is pushed upwards, the center of the bottom of the ball is pointed downwards
Title: Re: Inverted controls on console a FPS?
Post by: Tomboh on December 05, 2009, 10:58:40 PM
the picture has the right idea but its just the thumb image is retarded because the only time your thumb will be stiff is when youre pushing up on the joystick

it would look less confusing if the lazy fuck who made the picture bent the joints for when the joystick gets pushed down instead of just rotating a stiff thumb
Title: Re: Inverted controls on console a FPS?
Post by: Tomboh on December 05, 2009, 11:00:56 PM
on an related note, i remember using inverted for re4 and re5

i think its because i can see back of the guy im controlling, and therefore can sort of imagine the "lever" in his back or whatever you call it. for some reason with FPSes it just doesnt seem right
Title: Re: Inverted controls on console a FPS?
Post by: Hiro on December 06, 2009, 04:36:56 PM
Here, I've made a better picture explaining it:
(http://imgur.com/0KR9h.png)
Title: Re: Inverted controls on console a FPS?
Post by: Travis on December 06, 2009, 04:38:44 PM
i understand what you guys mean but whenever i try to go inverted in an fps i just fuck up

i feel like the other axis needs to be inverted as well
Title: Re: Inverted controls on console a FPS?
Post by: ncba93ivyase on December 06, 2009, 04:42:09 PM
Quote from: Travis on December 06, 2009, 04:38:44 PM
i understand what you guys mean but whenever i try to go inverted in an fps i just fuck up

i feel like the other axis needs to be inverted as well
games like metroid prime feel natural with double inversion when aiming only moves the arm and not the player

but when left and right twists the player and up and down moves just the arm, y axis inversion only is perfect

and hiro's chart is just what i mean
Title: Re: Inverted controls on console a FPS?
Post by: Hiro on December 06, 2009, 04:54:25 PM
Quote from: Pancake Persona on December 06, 2009, 04:42:09 PM
games like metroid prime ... when aiming only moves the arm and not the player
wat
Title: Re: Inverted controls on console a FPS?
Post by: ncba93ivyase on December 06, 2009, 04:58:09 PM
Quote from: Hïro on December 06, 2009, 04:54:25 PM
wat
uh if i recall in metroid prime you'd hold the r button to aim and it'd just move samus' arm and head around

there was like a 120 degree wide field you could aim in
Title: Re: Inverted controls on console a FPS?
Post by: Hiro on December 06, 2009, 05:01:07 PM
Quote from: Pancake Persona on December 06, 2009, 04:58:09 PM
uh if i recall in metroid prime you'd hold the r button to aim and it'd just move samus' arm and head around

there was like a 120 degree wide field you could aim in
oh yeah lol