Quote from: Thyme on November 30, 2009, 10:32:47 AMits not that hard to remember when you know the definition of "inverted"
Honestly, I don't even know which is which anymore. >.<
Quote from: Tomboh on November 30, 2009, 10:35:34 AM
its not that hard to remember when you know the definition of "inverted"
Quote from: Thyme on November 30, 2009, 12:15:17 PMI LQTM'd hard to your stupidity.
dohoho
It's hard to remember when you don't know which one is regular to begin with.
Quote from: TheSequel on November 30, 2009, 11:28:41 AMLawlz says only middle-schoolers use non-inverted controls.
Inverted controls are the dumbest thing ever. Does anyone even use them?
Quote from: Cookie on December 03, 2009, 10:45:23 AMSame. I feel it makes more sense that way.
I play inverted. >.< That's just how I've always played shooters.
Quote from: The Tricker on December 03, 2009, 10:49:50 AMExactly how I feel. I feel more connected to the character and more in control of their movement.
Same. I feel it makes more sense that way.
Quote from: Hïro on December 03, 2009, 10:51:39 AMthat is not what he meant hiro
Exactly how I feel. I feel more connected to the character and more in control of their movement.
Quote from: Pancake Persona on December 03, 2009, 06:43:35 PM/v/ is retarded why would I do something just because they endorse it.
pushing up on a control stick is supposed to move it down
Look at the cameras in any third person game. Push up, the camera goes above the player; push down, the camera goes under the player.
Put it in first person: push up, the player's eyes (the camera) move look downwards, and so on.
There's some image regularly posted on /v/ that describes it better like having a lever on the back of your head--the control stick is that lever.
Quote from: JMV on December 03, 2009, 11:58:50 PMI've been using inverted controls since Metroid Prime.
/v/ is retarded why would I do something just because they endorse it.
Quote from: Pancake Persona on December 04, 2009, 12:57:21 AMthunder forceoh yay I can change the sprites in a game and resell it as a completely new and fun product that you'd buy
Quote from: StarPilot on December 04, 2009, 03:18:33 AMInverted on a fighting game? doodhuh;
In FPS and TPS I use non-inverted, however if I play a flight game I have my Y-axis inverted. I don't really have a reasoning behind that other than habit though.
Quote from: Hïro on December 04, 2009, 08:41:44 AMflight dumbass
Inverted on a fighting game? doodhuh;
Quote from: Hïro on December 04, 2009, 08:41:44 AMwhy would camera controls on a fighting game matter
Inverted on a fighting game? doodhuh;
Quote from: GENOP on December 04, 2009, 08:54:24 AMoh lol
flight dumbass
Quote from: Pancake Persona on December 04, 2009, 08:55:52 AMthus the " doodhuh;"
why would camera controls on a fighting game matter
hiro, are you retarded
Quote from: Pancake Persona on December 05, 2009, 12:46:51 AMSo that's what that burning sensation is in the back of my head whenever I look up or down in a FPS. n_u
okay someone posted the image, so i return with the perfect reasoning:
(http://imgur.com/by6nh.png)
here's another way to think of it: your arm is the control stick and the gun is where it connect to the controller
when the elbow is up and the wrist is down, you're most likely pointing the gun downwards
Quote from: StrongBad007 on December 05, 2009, 02:42:23 AMOMG PERFECT REASONING WE MUST FOLLOW THIS EXAMPLE OR HAVE PLASTIC JOYSTICKS TEAR A HOLE IN OUR SKULLZ
With that logic the x-axis should be inverted as well.
Quote from: StrongBad007 on December 05, 2009, 02:42:23 AMwho says i don't have both axes inverted
With that logic the x-axis should be inverted as well.
Quote from: StarPilot on December 05, 2009, 04:11:13 AMOMG PERFECT REASONING WE MUST FOLLOW THIS EXAMPLE OR HAVE PLASTIC JOYSTICKS TEAR A HOLE IN OUR SKULLZBack to the lobby, please.
Quote from: Pancake Persona on December 05, 2009, 04:19:20 AMBack to the lobby, please.Oh I'm sorry, does my opinion differ from yours? I guess I'll just go back to playing my games and enjoy them while having a new one torn into the back of my head because of my non-inverted preference.
gamers are trying to talk
Quote from: Pancake Persona on December 05, 2009, 04:19:20 AM
But there's actually one issue with that: in pretty much every FPS, the y axis involves only the player's head/arm moving to aim and moving along the x axis... turns the player's entire body.Back to the lobby, please.
Push up Look Up No Blood | Push Down Look Down No Blood |
Push down Look up blood | Push Up Look down blood |
Quote from: StrongBad007 on December 05, 2009, 10:44:34 PMBasically, inverted controls make sense in that screenshot if you view the "eyes" of the head as being on the bottom of the joy stick's ball.
JMV your post confused me 10x more than the picture did doodthing;
Quote from: JMV on December 05, 2009, 10:52:38 PMuh the picture makes it look like the stick is glued to the guy's finger or something but i can assure you it's supposed to mean the ball connected to the stick is rolling
Basically, inverted controls make sense in that screenshot if you view the "eyes" of the head as being on the bottom of the joy stick's ball.
If you view them as being on the bottom of your thumb then it's the other way around.
Quote from: Travis on December 06, 2009, 04:38:44 PMgames like metroid prime feel natural with double inversion when aiming only moves the arm and not the player
i understand what you guys mean but whenever i try to go inverted in an fps i just fuck up
i feel like the other axis needs to be inverted as well
Quote from: Pancake Persona on December 06, 2009, 04:42:09 PMwat
games like metroid prime ... when aiming only moves the arm and not the player
Quote from: Hïro on December 06, 2009, 04:54:25 PMuh if i recall in metroid prime you'd hold the r button to aim and it'd just move samus' arm and head around
wat
Quote from: Pancake Persona on December 06, 2009, 04:58:09 PMoh yeah lol
uh if i recall in metroid prime you'd hold the r button to aim and it'd just move samus' arm and head around
there was like a 120 degree wide field you could aim in