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General => Video Games => Topic started by: Alan on February 07, 2009, 05:55:46 PM

Title: blast processing vs. MODE 7
Post by: Alan on February 07, 2009, 05:55:46 PM
mode 7 > blast processing

discuss wariodood;
Title: Re: blast processing vs. MODE 7
Post by: ncba93ivyase on February 07, 2009, 05:57:15 PM
um lol

The Genesis's raw CPU power crapped all over the Super Nintendo's cheesy 3D effects.
Title: Re: blast processing vs. MODE 7
Post by: Alan on February 07, 2009, 05:58:42 PM
ok but this is about mode 7 vs blast processing

btw mode 7 wasnt 3d effects that was the super fx chip learn up on your 16-bit console wars wariodood;
Title: Re: blast processing vs. MODE 7
Post by: Thyme on February 07, 2009, 06:00:35 PM
Super FX chip hocuspocus;
Title: Re: blast processing vs. MODE 7
Post by: ncba93ivyase on February 07, 2009, 06:02:40 PM
Quote from: Alan on February 07, 2009, 05:58:42 PM
ok but this is about mode 7 vs blast processing

btw mode 7 wasnt 3d effects that was the super fx chip learn up on your 16-bit console wars wariodood;
mode 7 was wannabe 3d and it looked awful. the only decent game with any mode 7 slop was axelay, and genesis games like gley lancer and lightening force crapped all over it

And blast processing was the Genesis's supposed "hyper speed" stuff that a Super Nintendo couldn't possibly handle without terrible slowdown because its CPU sucked.

sonic 3 &knuckles > anything the snes offered
Quote from: Thyme on February 07, 2009, 06:00:35 PM
Super FX chip hocuspocus;
sucked
Title: Re: blast processing vs. MODE 7
Post by: Alan on February 07, 2009, 06:03:54 PM
Quote from: Pancake Persona on February 07, 2009, 06:02:40 PM
mode 7 was wannabe 3d and it looked awful. the only decent game with any mode 7 slop was axelay, and genesis games like gley lancer and lightening force crapped all over it

And blast processing was the Genesis's supposed "hyper speed" stuff that a Super Nintendo couldn't possibly handle without terrible slowdown because its CPU sucked.

sonic 3 &knuckles > anything the snes offered


mode 7 was the ability to rotate and resize sprites it had pretty much nothing to do with 3d
Title: Re: blast processing vs. MODE 7
Post by: ncba93ivyase on February 07, 2009, 06:05:34 PM
Quote from: Alan on February 07, 2009, 06:03:54 PM
mode 7 was the ability to rotate and resize sprites it had pretty much nothing to do with 3d
its primary purpose was for ugly "3d" stuff like this: (http://upload.wikimedia.org/wikipedia/commons/b/b2/Mode_7_on_GBA.png)

it looked awful and you know it
Title: Re: blast processing vs. MODE 7
Post by: Alan on February 07, 2009, 06:06:20 PM
Quote from: Pancake Persona on February 07, 2009, 06:05:34 PM
Mode_7_on_GBA.png


Title: Re: blast processing vs. MODE 7
Post by: ncba93ivyase on February 07, 2009, 06:07:58 PM
Quote from: Alan on February 07, 2009, 06:06:20 PM

(http://upload.wikimedia.org/wikipedia/en/d/d1/SNES_F-Zero.png)

that's mode 7 at work too on the SUPER NINTENDO

and it looks terrible
Title: Re: blast processing vs. MODE 7
Post by: Alan on February 07, 2009, 06:09:07 PM
it looked pretty sexy in the day wariodood;
Title: Re: blast processing vs. MODE 7
Post by: ncba93ivyase on February 07, 2009, 06:12:11 PM
Quote from: Alan on February 07, 2009, 06:09:07 PM
it looked pretty sexy in the day wariodood;
lightening force's hundreds of bullets and NO SLOWDOWN looked better

and it was a lot more fun
Title: Re: blast processing vs. MODE 7
Post by: Alan on February 07, 2009, 06:13:00 PM
super metroid is the best looking game of the 16-bit gen. wariodood;
Title: Re: blast processing vs. MODE 7
Post by: ncba93ivyase on February 07, 2009, 06:14:51 PM
Quote from: Alan on February 07, 2009, 06:13:00 PM
super metroid is the best looking game of the 16-bit gen. wariodood;
super metroid is a lot of fun, yes, but it's honestly pretty damn ugly

axelay is without a doubt the most beautiful game on the whole system, but IT'S TOO DAMN SHORT AND EASY
Title: Re: blast processing vs. MODE 7
Post by: Alan on February 07, 2009, 06:15:25 PM
coincidentally super metroid is the best game ever besides galaxy wariodood;
Title: Re: blast processing vs. MODE 7
Post by: ncba93ivyase on February 07, 2009, 06:20:09 PM
Quote from: Alan on February 07, 2009, 06:15:25 PM
coincidentally super metroid is the best game ever besides galaxy wariodood;
i'm guessing you've never played persona 4, ikaruga, sonic 3, super mario world, metroid fusion, or lightening force

Because those are all better than both of those games.
Title: Re: blast processing vs. MODE 7
Post by: Alan on February 07, 2009, 06:22:54 PM
i own and have beaten all those games except for lightening force i have never heard of that game
Title: Re: blast processing vs. MODE 7
Post by: ncba93ivyase on February 07, 2009, 06:24:01 PM
Quote from: Alan on February 07, 2009, 06:22:54 PM
i own and have beaten all those games except for lightening force i have never heard of that game
then you've never played the best 2d action game ever

also, super mario galaxy isn't fun at all
Title: Re: blast processing vs. MODE 7
Post by: Alan on February 07, 2009, 06:24:42 PM
well we've already established you dislike happiness rainbows magic wonderment and wonderful dreams come true wariodood;
Title: Re: blast processing vs. MODE 7
Post by: ncba93ivyase on February 07, 2009, 06:26:13 PM
Quote from: Alan on February 07, 2009, 06:24:42 PM
well we've already established you dislike happiness rainbows magic wonderment and wonderful dreams come true wariodood;
that better explains super mario sunshine, which was a lot of fun and actually let you run around instead of binding you to a single path like galaxy

and it had replayability, unlike galaxy
Title: Re: blast processing vs. MODE 7
Post by: Alan on February 07, 2009, 06:27:19 PM
i've replayed galaxy like 5 times and i love it more each time wariodood;
Title: Re: blast processing vs. MODE 7
Post by: ncba93ivyase on February 07, 2009, 06:29:32 PM
Quote from: Alan on February 07, 2009, 06:27:19 PM
i've replayed galaxy like 5 times and i love it more each time wariodood;
then you probably just have ass burgers and like terrible games
Title: Re: blast processing vs. MODE 7
Post by: Alan on February 07, 2009, 06:31:17 PM
ok wariodood;
Title: Re: blast processing vs. MODE 7
Post by: strongbad on February 09, 2009, 06:46:06 AM
This thread is awesome AWESOME
Title: Re: blast processing vs. MODE 7
Post by: guff on February 09, 2009, 06:56:30 AM
i like to play video games