November 17, 2024, 10:20:34 AM

1,531,348 Posts in 46,734 Topics by 1,523 Members
› View the most recent posts on the forum.


please respond: Ideas guys wanted (Tyler ? ? ? )

Started by ncba93ivyase, March 05, 2014, 05:58:28 PM

previous topic - next topic

0 Members and 1 Guest are viewing this topic.

Go Down

ncba93ivyase

So I had fun making a full game in just a couple days and I want to do it again.

does anybody here want to make a game

and by "make a game" i mean you tell me what you want and i make it. nothing too ridiculous. it should be something you could expect to be completed in about 3 days.

the game should be something simple enough to be played on a phone. graphics would be hand drawn (no sprites because they're time-consuming, and that's why my major projects take forever) OR 3D MODELED (in the case of drawing i can handle it, but 3D would be your work)

no rpgs because they require a huge foundation to build upon. the game should be something that can be enjoyed in 1-5 minutes. something that's enjoyable up to 30+ minutes is also fine, but if it doesn't get your attention immediately, then it'll also be hard to develop within a reasonable time frame

the idea can be completely absurd, but the absurdity should be in its gameplay, not its story. the story shouldn't even exist really

I paid for entry into the google play store so I'm able to publish there. I'd equally split any possible profits and credit with whoever I collaborate with. if you'd want to publish to apple's app store you'd have to pay for a license, but people actually buy games there and it could be more profitable


[spoiler]i know i kind of tried this before but then i got burglarized days after i posted the topic so it never happened lol [/spoiler]

My plan is to do about one game every 2 weeks.

What I expect from you:
-ideas
-possible concept art (it can be simple as you want it to be)
-you find/make the music. find stuff on soundcloud or opengameart and make sure it's legal to reuse it
-you playtest it and tell me whether or not it's what you imagined
-you could stay in contact with me for a couple days while we share retarded ideas and i ask you about my progress every step of the way
-sharing it with people after it's completed so that it gets attention. i don't do social media at all unlike all of you

when i publish this i could attach your real name to it (if you so desire) and you could put it on a résumé or whatever (TYLER, THIS COULD HELP YOU LIVE YOUR DREAMS). the title screen credits would probably be something like "a collaboration between ektomarch & (idk kaz or hiro or tyler or david or somebody)" i wouldn't specify what my role in it is so you could claim as much credit as you want


as an example of what a one weekend project looks like, this is a project i made in about 10 hours of work which involved having to completely relearn unity: http://ektomarch.com/panic/panic.html

i could probably completely redo this in about 2-3 hours since the hardest part was figuring out how to get it all setup. your project should be completable in about 0-15 hours of solid work from me.

please sticky

please share

please respond

thumb up if u agree

retweet

reblog

forward to your grandma

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

ncba93ivyase

also art would not have to be produced over the time i'm developing

if you have existing artistic assets that'd suit the game you want to make, that's fine. i know tyler has a lot of shit stockpiled and so long as unity could load it then that would be fine

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

Classic


ncba93ivyase

Quote11:14:41 PM lawlzos: also do you want to make a short game together
11:14:47 PM lawlzos: zyphet wants to join too
11:14:57 PM allen wolfgang: i cant even make a game
11:15:07 PM lawlzos: did you read my thread
11:15:26 PM lawlzos: it is your chance to be an ideas guy
11:15:47 PM allen wolfgang: oh i thought u were talking to tyyler


note: this offer is open to everybody. not just big chubs

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

Classic


ncba93ivyase

for a 2-3 day project, bigger groups are a bigger hassle since we need to have everyone available and communicating

i think taking one person's idea and turning it into something is easier

and the point of this is that the games aren't supposed to be some ambitious project. it's about taking a simple idea and turning it into an actual game in a short amount of time.

the only way i could see a bigger team working out is if we have a dedicated artist or two (hensa would be nice to have), a dedicated programmer (hi), a dedicated musician or two (me003? silvertone? jmv?), and someone directing at all. that's a nice division of work but you know damn well not all of them will be willing to stay inside for a full weekend to collaborate on a game. we can't even get you assholes to post.

so that's why i think a 2 person team talking back and forth is easier.

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

ME##

sol game that depicts a boyager's life post high school

ncba93ivyase

Quote from: David on March 05, 2014, 08:25:38 PM
sol game that depicts a boyager's life post high school
so how would the gameplay work

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

ME##

Quote from: Pancake Persona on March 05, 2014, 08:39:44 PM
Quote from: David on March 05, 2014, 08:25:38 PM
sol game that depicts a boyager's life post high school
so how would the gameplay work
[spoiler]it wouldn't work

bumdumdish[/spoiler]

ncba93ivyase

Quote from: David on March 05, 2014, 08:42:26 PM
Quote from: Pancake Persona on March 05, 2014, 08:39:44 PM
Quote from: David on March 05, 2014, 08:25:38 PM
sol game that depicts a boyager's life post high school
so how would the gameplay work
[spoiler]it wouldn't work

bumdumdish[/spoiler]
you can post your real idea 2

[spoiler]11:41:41 PM allen wolfgang: here is a really good idea david came up w/
11:41:47 PM allen wolfgang: anne frank typing simulator ...
11:41:49 PM lawlzos: lol
11:41:55 PM allen wolfgang: u type but everytime u make a typo her pencil snaps
11:41:58 PM allen wolfgang: (she is writing her diary)
11:42:00 PM lawlzos: by david you mean me86 right
11:42:03 PM allen wolfgang: and the german ss coems closer
11:42:04 PM allen wolfgang: Yes
11:42:09 PM lawlzos: when did he mention this
11:42:17 PM allen wolfgang: like 5 minutes ago 2 me over aim
11:42:24 PM lawlzos: wow[/spoiler]

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

ME##


silvertone

a brechtian video game where you must build mortar in a middle of a war, the main character is a cement mixer.

silvertone

you are an antiquarian astrologer who must read the stars and formulate the correct prediction or else you are beheaded by cyrus the great. Different stars have different meanings and it is a rhythm game

silvertone

Russian Roulette with a bunch of Detectives and magicians who can cheat their way out of shooting themselves. you must out cheat them.

ncba93ivyase

also note: this isn't "post the craziest plot ideas you can think of that should be a game", but "unique gameplay concepts that could be developed in a couple days and possibly have a really simple and silly story"

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

Go Up