Official Smash 4 Discussion Thread (Join our weekly SMASH!)

Started by strongbad, May 31, 2013, 12:30:37 PM

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Favorite Character?

Fox
1 (33.3%)
Link
2 (66.7%)

Total Members Voted: 2

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Samus Aran


bluaki

Quote from: ʜɨɍɵ҈҈ on April 21, 2015, 09:32:57 AM
I find omega stages a bit boring, but I agree with a lot of this. However I do like Jungle Hijinx, some minor stage hazards, launch blocking, and the conveyor belts don't bother me much.
I also think auto-scrolling stages could be good, but they scroll too fast in most cases, and Pac Land is just shit regardless. Not the biggest fan of walk-off stages but I don't mind having a few of those. Wooly World doesn't have any glaring flaws but it's still not too fun to play on.
Really the Wii U's stages are just mostly poop.

The stage creator would be nice if the drawing mechanics weren't so sensitive, had the ability to move/adjust your drawn pieces, and had a bigger variety of backgrounds. Really they should have made like 10 different backgrounds/styles, and the ability to use the background of any stage would have been nice.
I think Jungle Hijinx can be a little bad in stock matches with 3+ players: one player can be stuck on a layer by themself for quite a while. It's at least definitely not one of the worst stages.
Pac-Land is the absolute worst offender ever in terms of scrolling stages. The camera frame is tiny, but the stage itself scrolls super fast. I don't really mind 3DS's Dream Land stage; it uses scrolling like transformation, by mostly staying still and then occasionally moving for a bit to shift to another section.
I never like stage hazards, but I don't really mind the ones I listed as not as bad.
If walk-off stages bother you, why do you think autoscroll could be good? Every autoscroll level has to be a walk-off level.
I guess you could describe Wooly World's problem as not having a large ground section (half the time) and instead only having a few small platforms. This same problem can describe Brawl's Hanenbow and also 3DS's Paper Mario (3rd form) and maybe 3DS's Mute City (SNES) and Melee's Big Blue. Gaur Plain might have a similar problem: there isn't any ground below most platforms.

TooB

Quote from: bluaki on April 21, 2015, 03:44:30 PM
Quote from: ʜɨɍɵ҈҈ on April 21, 2015, 09:32:57 AM
I find omega stages a bit boring, but I agree with a lot of this. However I do like Jungle Hijinx, some minor stage hazards, launch blocking, and the conveyor belts don't bother me much.
I also think auto-scrolling stages could be good, but they scroll too fast in most cases, and Pac Land is just shit regardless. Not the biggest fan of walk-off stages but I don't mind having a few of those. Wooly World doesn't have any glaring flaws but it's still not too fun to play on.
Really the Wii U's stages are just mostly poop.

The stage creator would be nice if the drawing mechanics weren't so sensitive, had the ability to move/adjust your drawn pieces, and had a bigger variety of backgrounds. Really they should have made like 10 different backgrounds/styles, and the ability to use the background of any stage would have been nice.
I think Jungle Hijinx can be a little bad in stock matches with 3+ players: one player can be stuck on a layer by themself for quite a while. It's at least definitely not one of the worst stages.
Pac-Land is the absolute worst offender ever in terms of scrolling stages. The camera frame is tiny, but the stage itself scrolls super fast. I don't really mind 3DS's Dream Land stage; it uses scrolling like transformation, by mostly staying still and then occasionally moving for a bit to shift to another section.
I never like stage hazards, but I don't really mind the ones I listed as not as bad.
If walk-off stages bother you, why do you think autoscroll could be good? Every autoscroll level has to be a walk-off level.
I guess you could describe Wooly World's problem as not having a large ground section (half the time) and instead only having a few small platforms. This same problem can describe Brawl's Hanenbow and also 3DS's Paper Mario (3rd form) and maybe 3DS's Mute City (SNES) and Melee's Big Blue. Gaur Plain might have a similar problem: there isn't any ground below most platforms.
i miss big blue

The Hand That Fisted Everyone

Best stage is star fox one with the shield second woolu world third pac land

Worst stage: gaur plain. 75m. all the boss lvls. Also jingle hyjinx blows

Samus Aran


TooB


silvertone


TooB


strongbad

Yo MIB you should actually go to a IRL sm4sh tournament
It sounds like you're getting decent

I was at a large smash tourament yesterday and the sm4sh grand finals were actually real impressive. Still not melee but my respect for the game is def growing

strongbad

check out my homie Felix in winner's finals at northwest majors
http://www.twitch.tv/62bitgaming/b/653550265?t=50m16s

i think you can see me in the background at some point
he is p crazy though. used to be the best brawl player in the state and is now the 2nd best sm4sh player iirc.
and he's better than me in melee even though i play like 10x more than him ;________;

YPrrrr

Quote from: udderfailure on April 27, 2015, 07:54:09 PM
check out my homie Felix in winner's finals at northwest majors
http://www.twitch.tv/62bitgaming/b/653550265?t=50m16s

i think you can see me in the background at some point
he is p crazy though. used to be the best brawl player in the state and is now the 2nd best sm4sh player iirc.
and he's better than me in melee even though i play like 10x more than him ;________;
das ist cool

2 stock is pretty lame for a tournament though awdood;

strongbad


YPrrrr


strongbad

yipper you should check out the melee finals of the same tournament
http://www.twitch.tv/teamkhaos/v/4401441?t=4h06m000s

officially off topic but this was honestly some of the greatest melee i've ever watched. that marth player (pewpewu) is arguably the best marth main of all time (and prob my favorite player), and the fox player (sw) is the #1 player in washington
crazy close set really entertaining

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