Official Smash 4 Discussion Thread (Join our weekly SMASH!)

Started by strongbad, May 31, 2013, 12:30:37 PM

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Favorite Character?

Fox
1 (33.3%)
Link
2 (66.7%)

Total Members Voted: 2

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bluaki

Quote from: YPR Classic on April 20, 2015, 07:59:51 PM
Also non-omega stages are so annoying holy hell
In both Brawl and Smash 4, I think a most of the regular stages are problematic, but not all of them.

Stage bosses are the worst: Wily's Castle, Gaur Plains (<=4P), Pyrosphere (<=4P)
Stage hazards are fairly bad: 75m, Wrecking Crew, Orbital Gate Assault, Gamer, Garden of Hope, Kalos League, Mushroom Kingdom U (Nabbit), Flat Zone, Norfair (<=4P)
Some stage hazards aren't as bad: Boxing Ring, Halberd, Mario Circuit (Brawl ver, <=4P), Port Town, Onett
I don't like stages that absorb my attacks: Luigi's Mansion (<=4P), Skyworld
Too big: Great Cave, Palutena's Temple
Scrolling stage: Pac-Land
Blocks launches: Mario Circuit (MK8 ver)
Segmented battle: Jungle Hijinx
Transforming stages sometimes drop you into near certain death: Castle Siege
Conveyor Belts: Pokémon Stadium 2

I don't mind tour levels, but some people do: Skyloft, Wuhu Island, Delfino
I also don't mind walk-off stages: Mario Galaxy, Bridge of Eldin, Yoshi's Island, Mario Circuit (Brawl ver, >4P), Coliseum, Wii Fit

The remaining stages I can't imagine any problems with are: Battlefield, Big Battlefield, Final Destination, Town & City, Smashville, Duck Hunt, Pilot Wings, Windy Hill, Wooly World, Kongo Jungle 64, Lylat Cruise, Temple
Some of the problematic stages lose their only issues when played with more than 4 players: Pyrosphere, Luigi's Mansion, Gaur Plain, Norfair

12 out of the 40 selectable stages isn't too bad, but it could certainly be better.
Only 7 of them bug me enough to disable them in random stage selection: 75m, Wrecking Crew, Flat Zone, Wily Castle, Pac-Land, Skyworld, and Great Cave

Samus Aran

of the stage boss levels, i actually like gaur plain a lot, but the others not so much

imo great cave offensive is the worst stage in the entire series lol

Nyerp


TooB

I wish gerudo valley was in wii u version. and it has a way better pac man stage.
and the spirit tracks stage is pretty alright.

bluaki

Quote from: Nyerp on April 20, 2015, 10:09:45 PM
how are the 3ds version stages?
Using mostly the same categories I listed for the Wii U stages:

Stage bosses: Wily's Castle, Magicant (not quite a boss?)
Worse stage hazards: Flat Zone 2, Unova League, Balloon Fight, Pictochat 2
Not as bad stage hazards: Rainbow Road, Gerudo Valley, Spirit Train, Brinstar, Boxing Ring, Distant Planet, Living Room
Scrolling: 3D Land, Mushroomy Kingdom
Better scrolling levels (spends more time still than in motion): Dream Land
Collectibles gimmick: Golden Plains, Pac-Maze
Powerups gimmick: WarioWare, Find Mii
Transformation: Paper Mario, Reset Bomb Forest

Tour: Prism Tower
Walk-off: Green Hill Zone

No issues that I know of: Battlefield, Final Destination, Jungle Japes, Corneria, Yoshi's Island, Mute City (SNES), Arena Ferox, Tortimer Island, Tomodachi Life, Gaur Plain (no boss in 3DS version)

I put 10 out of the 34 3DS stages in the "no issues" category. That might sound worse than the Wii U version, but I think it might in other ways be better: most of those other stages have pretty minor issues; the majority of stage hazards are very easy to see coming, easy to avoid without distracting you much from the battle, and unlikely to kill you.

Nyerp


bluaki

Quote from: Sakura Kinomoto on April 20, 2015, 09:00:10 PM
of the stage boss levels, i actually like gaur plain a lot, but the others not so much

imo great cave offensive is the worst stage in the entire series lol
I think Gaur Plain is better just because its boss doesn't stay around as long nor affect the battle as much. But I don't actually like the arrangement of its platforms that much; it really seems that some fighters are a much better match for it than others. Items are also very likely to fall into the pit immediately after spawning.

I wanted to like Great Cave Offensive. I like the idea of a large stage that fixes the issue of not being able to launch people by adding hazard zones that kill if you're launched at them hard enough. But a lot of details about it don't work that great in reality. And the mine cart certainly doesn't help.

I'd say 75m is easily the worst stage in the entire series. I was disappointed to see it return in SSBU.

bluaki

Quote from: Nyerp on April 21, 2015, 12:11:59 AM
blu why do u never play smash wii u with us
because I get more than enough smash playing with people in real life
also because when they happen I usually either didn't know or have other things to do at the time

I've actually still never played Smash U online at all n_u

Nyerp

they happen basically every friday night just so u know

anyway why do replays even exist when they all break upon updating your game

fuck you nintendo


YPrrrr

Quote from: bluaki on April 21, 2015, 12:00:28 AM
Quote from: Nyerp on April 20, 2015, 10:09:45 PM
how are the 3ds version stages?
Using mostly the same categories I listed for the Wii U stages:

Stage bosses: Wily's Castle, Magicant (not quite a boss?)
Worse stage hazards: Flat Zone 2, Unova League, Balloon Fight, Pictochat 2
Not as bad stage hazards: Rainbow Road, Gerudo Valley, Spirit Train, Brinstar, Boxing Ring, Distant Planet, Living Room
Scrolling: 3D Land, Mushroomy Kingdom
Better scrolling levels (spends more time still than in motion): Dream Land
Collectibles gimmick: Golden Plains, Pac-Maze
Powerups gimmick: WarioWare, Find Mii
Transformation: Paper Mario, Reset Bomb Forest

Tour: Prism Tower
Walk-off: Green Hill Zone

No issues that I know of: Battlefield, Final Destination, Jungle Japes, Corneria, Yoshi's Island, Mute City (SNES), Arena Ferox, Tortimer Island, Tomodachi Life, Gaur Plain (no boss in 3DS version)

I put 10 out of the 34 3DS stages in the "no issues" category. That might sound worse than the Wii U version, but I think it might in other ways be better: most of those other stages have pretty minor issues; the majority of stage hazards are very easy to see coming, easy to avoid without distracting you much from the battle, and unlikely to kill you.
Paper Mario has the worst transformation I've ever seen

Two tiny platforms with a rotating Bowser head between them with few edges to grab. It discourages any real movement between combatants

The Hand That Fisted Everyone


bluaki

Quote from: Nyerp on April 21, 2015, 12:31:00 AM
they happen basically every friday night just so u know
that explains why I've never been joining

almost every friday night, there's like 6 other people at my apartment playing smash sillydood;

Samus Aran


Hiro

Quote from: bluaki on April 20, 2015, 08:58:14 PM
Quote from: YPR Classic on April 20, 2015, 07:59:51 PM
Also non-omega stages are so annoying holy hell
In both Brawl and Smash 4, I think a most of the regular stages are problematic, but not all of them.

Stage bosses are the worst: Wily's Castle, Gaur Plains (<=4P), Pyrosphere (<=4P)
Stage hazards are fairly bad: 75m, Wrecking Crew, Orbital Gate Assault, Gamer, Garden of Hope, Kalos League, Mushroom Kingdom U (Nabbit), Flat Zone, Norfair (<=4P)
Some stage hazards aren't as bad: Boxing Ring, Halberd, Mario Circuit (Brawl ver, <=4P), Port Town, Onett
I don't like stages that absorb my attacks: Luigi's Mansion (<=4P), Skyworld
Too big: Great Cave, Palutena's Temple
Scrolling stage: Pac-Land
Blocks launches: Mario Circuit (MK8 ver)
Segmented battle: Jungle Hijinx
Transforming stages sometimes drop you into near certain death: Castle Siege
Conveyor Belts: Pokémon Stadium 2

I don't mind tour levels, but some people do: Skyloft, Wuhu Island, Delfino
I also don't mind walk-off stages: Mario Galaxy, Bridge of Eldin, Yoshi's Island, Mario Circuit (Brawl ver, >4P), Coliseum, Wii Fit

The remaining stages I can't imagine any problems with are: Battlefield, Big Battlefield, Final Destination, Town & City, Smashville, Duck Hunt, Pilot Wings, Windy Hill, Wooly World, Kongo Jungle 64, Lylat Cruise, Temple
Some of the problematic stages lose their only issues when played with more than 4 players: Pyrosphere, Luigi's Mansion, Gaur Plain, Norfair

12 out of the 40 selectable stages isn't too bad, but it could certainly be better.
Only 7 of them bug me enough to disable them in random stage selection: 75m, Wrecking Crew, Flat Zone, Wily Castle, Pac-Land, Skyworld, and Great Cave

I find omega stages a bit boring, but I agree with a lot of this. However I do like Jungle Hijinx, some minor stage hazards, launch blocking, and the conveyor belts don't bother me much.
I also think auto-scrolling stages could be good, but they scroll too fast in most cases, and Pac Land is just shit regardless. Not the biggest fan of walk-off stages but I don't mind having a few of those. Wooly World doesn't have any glaring flaws but it's still not too fun to play on.
Really the Wii U's stages are just mostly poop.

The stage creator would be nice if the drawing mechanics weren't so sensitive, had the ability to move/adjust your drawn pieces, and had a bigger variety of backgrounds. Really they should have made like 10 different backgrounds/styles, and the ability to use the background of any stage would have been nice.

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