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y/n?

Started by Classic, March 15, 2008, 08:45:15 PM

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Classic

[spoiler][/spoiler]
So pretty much, the game is moving along and we're starting to program shit. I've been practicing with body movement/poses.
Anyways, the title of the picture is "Talking to Myself".
Does the filter help the mood?

And yes, I know he has no face. I still haven't been able to get a texture artist.  :(

superclucky

the brightness contracts with the depressive mood faggot
kewns are smelly

Classic

Quote from: Clucky et al. on March 15, 2008, 08:53:22 PM
the brightness contracts with the depressive mood faggot

I tried to get it darker, but I wanted a spotlight effect and that was as dark as I could make it.  :(

Socks



Socks


Daddy


rreeppttaarr


Classic

Quote from: Socks on March 15, 2008, 08:58:08 PM
What?

I'll give you the "Reader's Digest Condensed" version of the story:

Me and some friends have been working on a game for about a year now. It's finally picking up. I'm the producer/art director (along with Nintendude#1 from NSider). We're finally getting it all set up, and this is just for fun after we've made all the models.
Quote


Picture not relevant.  baddood;

Socks


Classic


ncba93ivyase

greyscale

And are you actually programming the game or using something shitty like Gamemaker? Also, primiive 3D is horrible for games unless it has some great style e.g. Jet Grind Radio. Hand-drawn graphics would be much better.

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

Classic

Quote from: Lawlz on March 15, 2008, 09:40:13 PM
greyscale

And are you actually programming the game or using something shitty like Gamemaker? Also, primiive 3D is horrible for games unless it has some great style e.g. Jet Grind Radio. Hand-drawn graphics would be much better.

3-D stays, but we have a few environment artists working on textures. As far as character textures, I'm looking for some members.
As far as programming, I don't have the specs or anything. Sorry. You'll have to ask our Technical Manager, Edward. giggle;

ncba93ivyase

Quote from: Silent Memory on March 15, 2008, 09:41:59 PM
3-D stays, but we have a few environment artists working on textures. As far as character textures, I'm looking for some members.
As far as programming, I don't have the specs or anything. Sorry. You'll have to ask our Technical Manager, Edward. giggle;
what language is he using

and the 3ds ugly

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

Classic

Quote from: Lawlz on March 15, 2008, 09:42:49 PM
what language is he using

and the 3ds ugly

Like I said, I have no idea. I'll ask him when I see him this week.

3ds as in the model type or 3ds as your lazy ass typing for 3-Ds?
You know Lawls, we're not making this for the 360 or anything. It's going to be a very primitive looking game. Think Sonic Adventure on the Dreamcast.

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