Poll
Question:
Turn based or action?
Option 1: Turn based (Skies of Arcadia, etc...)
Option 2: Action (Paper Mario, etc...)
So, I need to know what you think.
Do you guys like traditional turned based RPGs (Skies of Arcadia, etc...) or action RPGs (Paper Mario, etc...)
Insight would help. I need this data for obvious reasons.
Turn based, obviously, plays like this.
Set your action, watch the action, watch enemy action, repeat.
Action plays like a Paper Mario title where...
You set your action, you play your action (timing attacks, etc...), then watch the enemy.
Please answer and explain.
I prefer the action kind, you get a little more involved in the game bassir;
paper mario is turn-based; action rpgs are where you freely control your character goonish
Turn based is my preference, but I think that's because I'm easily distracted.
Quote from: Nyerp on January 30, 2009, 06:44:07 PM
paper mario is turn-based; action rpgs are where you freely control your character goonish
Silly me.
It's been a long day. Please ignore my idiocy and answer the question.
Quote from: Alice on January 30, 2009, 06:53:29 PM
Silly me.
It's been a long day. Please ignore my idiocy and answer the question.
turn-bassed
It really depends on how it's executed.
Games like Mass Effect excute the action RPG genre perfectly.
and some other games like Final Fantasy: Dirge of Cerberus fail.
I guess I like Turn based
Turn based
Unless it's like the shitty way some Final Fantasy games do it: you have a little meter that slowly charges up, and while you're selecting moves, enemies are still attacking. goonish
Quote from: Pancake Persona on January 31, 2009, 06:32:30 AM
Turn based
Unless it's like the shitty way some Final Fantasy games do it: you have a little meter that slowly charges up, and while you're selecting moves, enemies are still attacking. goonish
wah it's too hard for me myface;
Hard to say since I personally don't count Paper Mario as an action RPG. When I think of action RPGs, games like Brave Fencer Musashi and the Tales series come to mind instead.
Either way, I like both. Sometimes one would fit the overall style of the game more than the other. I'd go with your definition of action RPG in My Heroes' case: traditional with timed attacks. I'm sure you can find some silly and original system to incorporate in it. :3
Quote from: Nyerp on January 31, 2009, 09:52:07 AM
wah it's too hard for me myface;
there's no such thing as a hard rpg
It's simply annoying.
What's worse is when you have to wait to charge up and select a spell, then wait for the spell to charge up before it's used. Makes magic completely useless.
Quote from: Pancake Persona on January 31, 2009, 10:44:41 AM
there's no such thing as a hard rpg
It's simply annoying.
What's worse is when you have to wait to charge up and select a spell, then wait for the spell to charge up before it's used. Makes magic completely useless.
um
the spells in "active" time in FF6 and 7 activate immediately as long as nothing happens before you can use it, like an enemy attacking
so i'm assuming the other "active" time games are like that as well
ps: you can change it to "wait"
Quote from: Pancake Persona on January 31, 2009, 06:32:30 AM
Turn based
Unless it's like the shitty way some Final Fantasy games do it: you have a little meter that slowly charges up, and while you're selecting moves, enemies are still attacking. goonish
Nah. None of that bullshit. Think Skies of Arcadia.
Quote from: Thyme on January 31, 2009, 10:13:16 AM
Hard to say since I personally don't count Paper Mario as an action RPG. When I think of action RPGs, games like Brave Fencer Musashi and the Tales series come to mind instead.
Either way, I like both. Sometimes one would fit the overall style of the game more than the other. I'd go with your definition of action RPG in My Heroes' case: traditional with timed attacks. I'm sure you can find some silly and original system to incorporate in it. :3
Right now we just want to get a ground base going.
As far as silly antics in the game, there are sequences in battle called "ACTION!". These are small in-game minigames that can effect the battle greatly.
For example, the characters are battling a bad guy on a train. When the "ACTION!" icon appears, the player presses the action button at the right time. If executed correctly, the characters will jump and the bad guy, for example won't, causing himself to be hit by a post or tunnel entrance.
Quote from: Pancake Persona on January 31, 2009, 10:44:41 AM
there's no such thing as a hard rpg
That's about to change. ;)
Also, I think that the Tales action style is my favorite battle system for RPGs now. I have no idea how Skies of Arcadia plays because I've never played it.
Tactical-turn-based is probably my second favorite. FFT, Disgaea and the like.
So yeah, I think using a full action battle system would be just awesome.
Quote from: Kaz on January 31, 2009, 12:00:26 PM
Also, I think that the Tales action style is my favorite battle system for RPGs now. I have no idea how Skies of Arcadia plays because I've never played it.
Tactical-turn-based is probably my second favorite. FFT, Disgaea and the like.
So yeah, I think using a full action battle system would be just awesome.
It'll work like this:
You set your team attacks. Fastest attacks first. Slowest attacks last. Enemies attack. Faster enemies attack before heroes. Basically, you sit back and watch after tactical thinking.
Quote from: Alice on January 31, 2009, 12:03:22 PM
It'll work like this:
You set your team attacks. Fastest attacks first. Slowest attacks last. Enemies attack. Faster enemies attack before heroes. Basically, you sit back and watch after tactical thinking.
blue dragon
Quote from: Geno on January 31, 2009, 12:04:03 PM
blue dragon
Skies of Arcadia >>>>>>>>>>>>>>>>>>>>>>>>>Blue Dragon, dear.
Quote from: Alice on January 31, 2009, 12:03:22 PM
It'll work like this:
You set your team attacks. Fastest attacks first. Slowest attacks last. Enemies attack. Faster enemies attack before heroes. Basically, you sit back and watch after tactical thinking.
that's turn-based
action rpgs are for idiots who say "WAAAAHH WHY CAN'T I JUST MOVE MY CHARACTER AND HIT THE OTHER GUY WHY DO I HAVE TO WAIT WAHHHH I'M AN IDIOT"
Quote from: Alice on January 31, 2009, 12:05:00 PM
Skies of Arcadia >>>>>>>>>>>>>>>>>>>>>>>>>Blue Dragon, dear.
Duh but that sounds exactly like Blue Dragon the way you described it
Quote from: Nyerp on January 31, 2009, 12:05:19 PM
that's turn-based
action rpgs are for idiots who say "WAAAAHH WHY CAN'T I JUST MOVE MY CHARACTER AND HIT THE OTHER GUY WHY DO I HAVE TO WAIT WAHHHH I'M AN IDIOT"
I'm thinking I'm going to have the team go with that style.
I prefer turn-based anyways.
Quote from: Geno on January 31, 2009, 12:05:42 PM
Duh but that sounds exactly like Blue Dragon the way you described it
Skies of Arcadia is not only superior, but it also came first so I'm using it as an example.
Quote from: Alice on January 31, 2009, 12:07:22 PM
Skies of Arcadia is not only superior, but it also came first so I'm using it as an example.
I never played it so IDK hocuspocus;
Quote from: Nyerp on January 31, 2009, 12:05:19 PM
action rpgs are for idiots who say "WAAAAHH WHY CAN'T I JUST MOVE MY CHARACTER AND HIT THE OTHER GUY WHY DO I HAVE TO WAIT WAHHHH I'M AN IDIOT"
Or maybe some of us like to have styles other than an endless slew of turn-based games? Variety is nice, you know.
I love both action and turn-based RPGs, and I certainly don't whine like that about turn-based ones.
Quote from: Kaz on January 31, 2009, 12:08:43 PM
Or maybe some of us like to have styles other than an endless slew of turn-based games? Variety is nice, you know.
I love both action and turn-based RPGs, and I certainly don't whine like that about turn-based ones.
i'm talking about idiots who only play action ones for that reason
Quote from: Alice on January 31, 2009, 11:57:18 AM
Right now we just want to get a ground base going.
As far as silly antics in the game, there are sequences in battle called "ACTION!". These are small in-game minigames that can effect the battle greatly.
For example, the characters are battling a bad guy on a train. When the "ACTION!" icon appears, the player presses the action button at the right time. If executed correctly, the characters will jump and the bad guy, for example won't, causing himself to be hit by a post or tunnel entrance.
That's about to change. ;)
Yes. This. :3
Quote from: Kaz on January 31, 2009, 11:54:06 AM
the spells in "active" time in FF6 and 7 activate immediately as long as nothing happens before you can use it, like an enemy attacking
play ff5 and x-2
Quote from: Pancake Persona on January 31, 2009, 12:30:20 PM
play ff5 and x-2
i'll pass
thanks for the warning though i guess
Turn-based, like Fire Emblem.
Quote from: Pancake Persona on January 31, 2009, 12:54:53 PM
ew myface;
It started to suck after
Sacred Stones. myface;
Seven and eight were surprisingly great. Anything after is absolute shit. :(
Quote from: Geno on January 31, 2009, 02:42:41 PM
God you have such shitty taste
um no
Fire Emblem is just a horrendously boring series and the graphics in each and every game are disgustingly and inexcusably outdated.
Good turn-based SRPGs: Final Fantasy Tactics
Bad turn-based SRPGs: Fire Emblem
Quote from: Lozal. on January 31, 2009, 12:59:17 PM
It started to suck after Sacred Stones. myface;
Seven and eight were surprisingly great. Anything after is absolute shit. :(
Path of Radiance was my favorite one. :(
Haven't played Radiant Dawn, tho.
Quote from: Thief888 on January 31, 2009, 07:04:01 PM
Path of Radiance was my favorite one. :(
Haven't played Radiant Dawn, tho.
WHY :(