I downloaded the new Metal Gear Solid Mobile today because I heard it "Revolutionized" cell phone gaming. When I turned it on I'm like "o cool it's like MGS1" after the opening cutscene I started playing and the game was so fucking laggy or whatever you want to call it. Everything was all sketchy and it took awhile for me to even attack because it was like a 3 second delay in movement.
I want a game that is fun and that I will be able to play in class. No, I'm not bringing my PSP/DS. Any suggestions? I already have God of War: Betrayal (Which is mildly fun), Tetris Mania, Sonic the Hedgehog, Heroes, and Pac-Man.
Quote from: Geno on March 28, 2008, 11:51:38 PM
Why are cell phone games so shitty
Because they are cell phone games.
Quote from: MarioSonic44 on March 28, 2008, 11:52:44 PM
Because they are cell phone games.
And cellphones are running on more powerful hardware than a Super Nintendo and have a large spectrum of color available.
You could blame trying to play with a keypad, but that only covers terrible control and not the gameplay itself.
I was going to suggest Tetris, but you have it.
Quote from: Lawlz on March 29, 2008, 12:03:13 AM
And cellphones are running on more powerful hardware than a Super Nintendo and have a large spectrum of color available.
You could blame trying to play with a keypad, but that only covers terrible control and not the gameplay itself.
I was going to suggest Tetris, but you have it.
Yet they are running on an incredible small screen that is more tall than it is wide. Could just be the fact that the main reaspon people buy phones aren't for games.
Quote from: MarioSonic44 on March 29, 2008, 12:18:11 AM
Yet they are running on an incredible small screen that is more tall than it is wide. Could just be the fact that the main reaspon people buy phones aren't for games.
Many arcade games run/ran on vertically oriented screens and don't suck.
Quote from: Lawlz on March 29, 2008, 12:22:53 AM
Many arcade games run/ran on vertically oriented screens and don't suck.
But they had screens that weren't incredibly small. doodthing;
Quote from: MarioSonic44 on March 29, 2008, 12:35:47 AM
But they had screens that weren't incredibly small. doodthing;
But the resolutions were quite similar. Size isn't what matters, but resolution.
Also, the GB/C had very low resolutions, but output many awesome games. Hell, most cell phones output at a higher resolution than each DS screen.
It's inexcusable and just a way to squeeze money out of idiotic high school teens, dumb thirty-something whores, and those sweaty guys you see waiting for prescription drugs in his slippers.
Quote from: Lawlz on March 29, 2008, 01:07:42 AM
But the resolutions were quite similar. Size isn't what matters, but resolution.
Also, the GB/C had very low resolutions, but output many awesome games. Hell, most cell phones output at a higher resolution than each DS screen.
It's inexcusable and just a way to squeeze money out of idiotic high school teens, dumb thirty-something whores, and those sweaty guys you see waiting for prescription drugs in his slippers.
Screen size does matter when you cant see what the fuck you're doing. If you give a guy a 2mm x 2mm screen that has a 1000 pixel resolution, it's not going to help.
(http://source2.gameloft.com/common/products/171/default/web/screenshots/176/1.gif)
This game is fucking addicting.
I seriously play it every day on the bus and stuff. It never gets old.
idk im not complaining
(http://i25.tinypic.com/15samvr.png)
ps there are more cool games i've got besides a nes emulator
Maybe you should just pay attention during class
because cell phones are made for things other then games,
and they made those games to get some quick cash, not because they wanted to make a game