monk level 14 - natural talent
dark knight - see you in hell
vampire - rise from dead
two more points in w/e you want, i recomend either status defense or possibly speed increase ( so you can attack BEFORE you die)
you will deal massive dmg due to the fact you bring your health to 1 then you attack with all the health you dont have (monks are extraordinarily high on health.) see you in hell - does massive dmg when you die. and rise from the dead brings you back to repeat the whole strat ogre again. make yr other two guys black mages and a salvemaster w/ white magic level 5. (or is it 4? idr) and u got an invincible party.
sumbitch
hmmm
do you think it'd be wise to put one point into speed and one point into defense
i'd like to be properly balanced, but i don't know if there's a minimum threshold for unlocking each stat's special ability that would require me to spend both points in one rather than one point in each
not physical defense because u got one HP but something that nuffilies elemental atks so you can attack a few more times before u die
i wouldn't call it a uh , as you say, balanced build
well i don't like the sound of having one hp tbh akudood;
so maybe i'll put both points into defense
on the other hand, sometimes flight is better than fight, so to shun speed for defense might backfire spectacularly if i encounter a truly terrible foe