So here are some old screenshots: http://ektomarch.com/games/
Basically, it's a Metroid-ish game about Nazis who end up in hell. It mostly focuses on huge boss battles with heaps of dialogue in between. Unlike what most people would want, I'm not going to fill it with baby-tier Nazi "jokes" like "HEIL HITELR XDDDDD". I'm trying to separate the characters from Nazi stereotypes and make them as lovable as possible.
also the captain is non-flamboyantly gay
But yeah, you basically wander around in hell and talk to a lot of demons and fight a lot of demons and explore and blow things up. Also, conspiracy theories and shit are tied into the plot.
also it's made in javascript and html
would anybody like to know anything more
would anybody like to make any suggestions
Also, there's a character in the game who's a lot like Hiro. He accidentally ending up looking like him and he has the same pitiful personality. srsly
Also, old gameplay video for those interested:
[youtube]http://www.youtube.com/watch?v=0HXJwRpysX8&feature=plcp[/youtube]
why is the captain gay
Quote from: N o t S i d on June 20, 2012, 07:10:09 PM
why is the captain gay
why is tyler gay
[spoiler]he's gay because i was one day joking about ideas for my game and i thought a gay nazi captain would be silly. i decided to actually make the captain gay and not have him fit any common gay stereotypes. he's a badass and nobody really knows his sexuality, but it does tie together the story at the end[/spoiler]
[spoiler]and i don't mean it'll end with a gay sex scene[/spoiler]
[spoiler]although that could become spinoff game[/spoiler]
is it wireless
it is whatever you want it to be
and never what you do not want
Will the spinoff be a rhythm-based gay sex simulator
I would play that
i was thinking how you like metroid and then i read your post lol
did you draw everything yourself
is this illuminati propaganda
what happens if you come in
Quote from: Pancake Persona on June 20, 2012, 06:47:56 PM
Unlike what most people would want, I'm not going to fill it with baby-tier Nazi "jokes" like "HEIL HITELR XDDDDD".
I have no idea what this even means
Quote from: Makaveli on June 20, 2012, 10:32:08 PM
I have no idea what this even means
me neither srsly
he's going to make the nazi's sympathetic villains instead of the personality-less drones they usually are I think
Quote from: Original_MIB on June 20, 2012, 08:56:33 PM
i was thinking how you like metroid and then i read your post lol
did you draw everything yourself
is this illuminati propaganda
what happens if you come in
yes
yes
you get babies
Quote from: N o t S i d on June 20, 2012, 11:27:27 PM
he's going to make the nazi's sympathetic villains instead of the personality-less drones they usually are I think
this
in most games/movies/whatever, nazis are just dumbasses who run around and angrily scream random things in german and have swastikas and skulls everywhere
i'm avoiding this completely
Quote from: Pancake Persona on June 21, 2012, 12:04:17 AM
this
in most games/movies/whatever, nazis are just dumbasses who run around and angrily scream random things in german and have swastikas and skulls everywhere
i'm avoiding this completely
but how is that "baby-tier Nazi 'jokes' like 'HEIL HITELR XDDDDD'"
that's just one dimensional characters
then again in most media the nazis are the villainous horde so they wouldn't have much character development to begin with
It's like a game about cuddly cactuses
Weird.
Quote from: Makaveli on June 21, 2012, 06:52:27 AM
but how is that "baby-tier Nazi 'jokes' like 'HEIL HITELR XDDDDD'"
that's just one dimensional characters
then again in most media the nazis are the villainous horde so they wouldn't have much character development to begin with
it's also somehow something really dumb that most people find hilarious
kind of like how black characters dying first in action and horror movies was purely coincidental and it's since become a cliché that every single movie these days follows because it's "funny", when it really just ends up being dumb and predictable
Quote from: Pancake Persona on June 21, 2012, 01:37:41 PM
it's also somehow something really dumb that most people find hilarious
kind of like how black characters dying first in action and horror movies was purely coincidental and it's since become a cliché that every single movie these days follows because it's "funny", when it really just ends up being dumb and predictable
Well Nazis did say Heil Hitler quite a bit... even in salutes. I mean to randomly shout it is one thing but to hear it really wouldn't have been uncommon. There is historical precedence. And it's not like picturing Nazis as violent and villainous is far off base if you believe in social equity. A gay Nazi could easily been seen as going for cheap laughs as well since it's XD SO RANDOM/IRONIC. Now a Khmer Rouge member searching for his glasses... There's a game
Quote from: NDDR on June 21, 2012, 01:54:08 PM
Well Nazis did say Heil Hitler quite a bit... even in salutes. I mean to randomly shout it is one thing but to hear it really wouldn't have been uncommon. There is historical precedence.
And a large number of high-ranking Nazis strongly opposed Hitler (http://en.wikipedia.org/wiki/20_July_plot), so it's not exactly wrong to have a group of Nazis who don't worship him.
also, a large number of germans really didn't know how far the party went with their aryan bullshit. they mostly saw that the party was fixing the economy and built a powerful empire out of nothing. most americans wouldn't give a shit if we eliminated certain people if the unemployment rate went down and their pay went up.
Quote from: NDDR on June 21, 2012, 01:54:08 PMA gay Nazi could easily been seen as going for cheap laughs as well since it's XD SO RANDOM/IRONIC.
Quote from: Pancake Persona on June 20, 2012, 06:47:56 PMalso the captain is non-flamboyantly gay
His homosexuality is only indirectly stated at the end of the game. Before that there are only very subtle hints.
he's gay because gay nazis did exist and they were never open about it for obvious reasons. it's never used as the butt of a joke
[spoiler]Also, there are no playable masculine gay characters in games.[/spoiler]
Quote from: Pancake Persona on June 21, 2012, 04:32:15 PM
[spoiler]Also, there are no playable masculine gay characters in games.[/spoiler]
[spoiler](http://fc07.deviantart.net/fs70/f/2012/174/4/c/june_by_classictyler-d54jm7k.png)[/spoiler]
[spoiler]Working on it.[/spoiler]
i love how you made the nazi captain so stereotypically gay looking giggle;
Quote from: Clucky on June 22, 2012, 08:38:17 AM
i love how you made the nazi captain so stereotypically gay looking giggle;
wait which one's the captain......
(http://upload.wikimedia.org/wikipedia/en/a/a6/Cover_of_The_Pink_Swastika.png)
game looks cool.
Quote from: Fuck on June 22, 2012, 12:42:33 PM
wait which one's the captain......
the gay one
Quote from: Snowy on June 28, 2012, 06:53:19 AM
I want this now
can you give it to me now?
I can give it to you free whenever I finish it, which will probably be in about 2 weeks.
The completion date's been delayed a bit (again) because I went home for a few days.
However, I'm at a point where 2/3 of my work is testing and fixing stuff. It's basically done. wrench;
I'll try recording some videos sometime soon and maybe let some people play it before it's finished.
Quote from: Pancake Persona on July 28, 2012, 11:36:11 AM
The completion date's been delayed a bit (again) because I went home for a few days.
However, I'm at a point where 2/3 of my work is testing and fixing stuff. It's basically done. wrench;
I'll try recording some videos sometime soon and maybe let some people play it before it's finished.
how much would it cost if you were to sell copies
also are there any full-body concept art of your characters
Quote from: Original_MIB on July 28, 2012, 03:16:30 PM
how much would it cost if you were to sell copies
also are there any full-body concept art of your characters
$5 is the plan. The total map size is much larger than Super Metroid's and there's loads of content, so I feel like it's a reasonable price. What makes me sad is that I feel like most people won't even want to pay that much because it runs in a browser, even though great games like VVVVVV are less than half as long as my game and easily sell for the price just because they run on the desktop.
some characters, yes
if you want people to play it you should lower the price just a tad man
i don't think the browser thing will be a problem if they can download the whole thing and run it in their own browser window and whatnot.
i dunno
Quote from: Creep Scanner on July 31, 2012, 12:42:36 AM
if you want people to play it you should lower the price just a tad man
i don't think the browser thing will be a problem if they can download the whole thing and run it in their own browser window and whatnot.
i dunno
the people who
wouldn't pay for it wouldn't care whether it's $5 or 99¢. those same people won't even buy great games like the binding of isaac just because it's made in flash akudood; the only price that'd probably guarantee more sales would be $1, but then profit margins are lower than with a $5 game and i'd have to sell five times as many games, which is unreasonable.
half of the people who
want the game will buy it for $5 and the other half would buy it if it was $1. if i see that sales are shit in the first few weeks, then i'll lower the price to a dollar or two and see if it helps but i don't want to risk losing that much potential money too early.
Quote from: Snowy on July 31, 2012, 05:03:41 AM
Is there any way to play it outside of a browser? I would gladly pay the $5 for it if I could play it outside of my browser.
If you can find a way to execute HTML and Javascript outside of a browser, sure.
also, running in a browser doesn't mean you need an internet connection to play it.
Quote from: Snowy on July 31, 2012, 12:38:06 PM
I know that, I'd just like to be able to launch it from my desktop and have it run from its own independent window.
Copy a browser shortcut to your desktop, modify its icon and name as you see fit, and change its execution line (in properties) to something like (for chrome)
C:\some\path\chrome.exe --app="http://some_web_address"
I believe Chrome's "app mode" simply launches a lone window for the specified web page, instead of adding a new tab to an existing window, and also removes the tab bar and other toolbars from the new window. I believe other browsers have a similar mode that uses a different command-line argument name.
Quote from: Pancake Persona on July 31, 2012, 12:40:05 AM
$5 is the plan. The total map size is much larger than Super Metroid's and there's loads of content, so I feel like it's a reasonable price. What makes me sad is that I feel like most people won't even want to pay that much because it runs in a browser, even though great games like VVVVVV are less than half as long as my game and easily sell for the price just because they run on the desktop.
some characters, yes
ill pay
also is the concept art private
Quote from: Original_MIB on August 01, 2012, 02:22:06 PM
ill pay
also is the concept art private
I'll make most of my development notes and drawings public once I finish the game.
is it true that this game FeATureS AA SONG by Zidone !!!! (didnt read the thread sorry)
Quote from: silvertone on August 03, 2012, 01:59:32 PM
is it true that this game FeATureS AA SONG by Zidone !!!! (didnt read the thread sorry)
Yes.
would pay 5 dollars just for zidone song alone, A+ game already.
Do you need any help with the music or sound effects?
At this point, not really.
but if you'd want to make a brief, loopable song, i'd probably use it.
Quote from: Master Shake on August 05, 2012, 06:26:12 PM
Do you need any help with the music or sound effects?
i do
i just want to hear your voice
all night
Quote from: Clucky on August 05, 2012, 06:59:02 PM
i do
i just want to hear your voice
all night
daaang baddood;
Here's a video I quickly slapped together and it's shittier than the first video: http://www.youtube.com/watch?v=SwRyKzUYCWk&feature=youtu.be
Not much action is shown here, but it's because I was rushing so that I'd have something ready to [glow=black,2,300]show off/advertise[/glow] on the [glow=black,2,300]gamedev subreddit[/glow] tonight
Also
>that overuse of the ellipsis
Oh god I need to fix that akudood;
What kind of general sound do the rest of the songs use? 8-bit? 16-bit? Synths?
I came up with a cool chord progression that might work for your game. I'll probably be making something of it anyway so why not?
Quote from: Colonel Cold on the Cob on August 10, 2012, 10:35:41 PM
What kind of general sound do the rest of the songs use? 8-bit? 16-bit? Synths?
I came up with a cool chord progression that might work for your game. I'll probably be making something of it anyway so why not?
I've pretty much deprecated a lot of the older music and I'm mostly going with slower, drone-ier music. With more "exciting" areas there's much more of a typical chiptune-ish sound, but while exploring there's droning/ambient with some bass and that's 90% of the game.
but i'll take in anything you make because i'm definitely not good at making music akudood;
Well I'll make it anyway and you can use it if you want. It's not really droning but w/e.
Quote from: Colonel Cold on the Cob on August 11, 2012, 12:06:56 AM
Well I'll make it anyway and you can use it if you want. It's not really droning but w/e.
drone shit is pretty easy to make and it's why i've made so much of it
so i'll gladly accept your music because the music needs some more variety
http://soundcloud.com/ganonm/untitled-demo/s-7nJis
There's a quick demo of what i have so far.
The final track will be more paced out, but those are all the parts I have in mind right now when they play together. There might be percussion too, but I kind of like it as it is now.
The attack on the chords needs to be more pronounced too so that'll be fixed too.
y/n
That sliding effect when each character started to talk got annoying when it kept happening to frequently
also god damn the gameplay just looks better and better
and popsi that music is way too happy for this game akudood;
Yeah i figured that too. Whatever it just kind of happened that way.
Quote from: Creep Scanner on August 11, 2012, 12:28:46 PM
That sliding effect when each character started to talk got annoying when it kept happening to frequently
i was thinking this too, i like the effect but when characters keep switching after one line of dialogue each, it can start to be a bit annoying
other than that everything just looks great
Quote from: Colonel Cold on the Cob on August 11, 2012, 12:53:23 AM
http://soundcloud.com/ganonm/untitled-demo/s-7nJis
There's a quick demo of what i have so far.
The final track will be more paced out, but those are all the parts I have in mind right now when they play together. There might be percussion too, but I kind of like it as it is now.
The attack on the chords needs to be more pronounced too so that'll be fixed too.
y/n
It sounds like it'd be good end credits music. The credits would only include my name and yours for doing the ending credits music. wrench;
Although my next project
is going to be a futuristic scifi game and this would definitely be good, so I'll still use it.
Quote from: Creep Scanner on August 11, 2012, 12:28:46 PM
That sliding effect when each character started to talk got annoying when it kept happening to frequently
also god damn the gameplay just looks better and better
and popsi that music is way too happy for this game akudood;
Quote from: Rumia on August 11, 2012, 03:02:32 PM
i was thinking this too, i like the effect but when characters keep switching after one line of dialogue each, it can start to be a bit annoying
other than that everything just looks great
Is there anything I could do that'd be less annoying?
Also, dialogue typically wouldn't go that fast. I was just mashing the button to skip through it quickly.
If it's credits music I'll focus less on the looping aspect and make it more of an actual song. So I'll do that.
one idea that would possibly work is to have them come in on opposite sides of the screen
so like, guy 1 and 2 are talking, and every time guy 1 talks, he comes in from the left and stays on the left, and every time guy 2 talks, he comes in from the right and stays on the right
it creates less movement but is still just as dynamic in its own way
i'm pretty sure this is used by a lot of rpgs that use character cut-outs in dialogue befuddlement
Quote from: Colonel Cold on the Cob on August 11, 2012, 04:47:25 PM
If it's credits music I'll focus less on the looping aspect and make it more of an actual song. So I'll do that.
If you want, you could also make a short, loopable version that I could use as shop music in my next game.
Quote from: Rumia on August 11, 2012, 04:48:12 PM
one idea that would possibly work is to have them come in on opposite sides of the screen
so like, guy 1 and 2 are talking, and every time guy 1 talks, he comes in from the left and stays on the left, and every time guy 2 talks, he comes in from the right and stays on the right
it creates less movement but is still just as dynamic in its own way
i'm pretty sure this is used by a lot of rpgs that use character cut-outs in dialogue befuddlement
I'll try this.
I'm currently finishing up the ending. wrench;
i make some music
maybe now is too late but i will posting anyway akudood;
http://soundcloud.com/hirota95/g1-9/s-WfIQr
Quote from: ikanaide on August 25, 2012, 04:21:06 PM
i make some music
maybe now is too late but i will posting anyway akudood;
http://soundcloud.com/hirota95/g1-9/s-WfIQr
I have a place in the game where it'll fit just fine. wrench;
sounds like ending credits music to me hocuspocus;
I think it might be complete. akudood;
I just need to do a good playthrough or two and put together a good trailer.
does anybody want to help on the latter because i really don't want to do it lol
nice one ikanaide, I like it gimpdood;.