Boyah Forums

General => Video Games => Topic started by: Full Metal Ryder on April 14, 2008, 09:57:12 AM

Title: ERASE BRAWL DATA Y/N
Post by: Full Metal Ryder on April 14, 2008, 09:57:12 AM
y/n

also y can't I save brawl to an SD card?
Title: Re: ERASE BRAWL DATA Y/N
Post by: greg400 on April 14, 2008, 12:07:43 PM
No.

And probably because your SD card doesn't have enough space.
Title: Re: ERASE BRAWL DATA Y/N
Post by: The artist formally known on April 14, 2008, 01:15:32 PM
Quote from: MarioSonic44 on April 14, 2008, 12:07:43 PM
And probably because your SD card doesn't have enough space.
It doesn't let you transfer your data much like Animal Crossing didn't
Title: Re: ERASE BRAWL DATA Y/N
Post by: Wrench on April 14, 2008, 01:17:43 PM
Don't delete all those hours of playing.  doodthing;
Title: Re: ERASE BRAWL DATA Y/N
Post by: Feynman on April 14, 2008, 02:00:30 PM
You can move game saves from the Wii's internal memory to an SD card via data management in the Wii's settings.
Title: Re: ERASE BRAWL DATA Y/N
Post by: Full Metal Ryder on April 14, 2008, 02:00:48 PM
Quote from: Wrench et al. on April 14, 2008, 01:17:43 PM
Don't delete all those hours of playing.  doodthing;
already did
Title: Re: ERASE BRAWL DATA Y/N
Post by: Full Metal Ryder on April 14, 2008, 02:01:01 PM
Quote from: Bassir C. on April 14, 2008, 02:00:30 PM
You can move game saves from the Wii's internal memory to an SD card via data management in the Wii's settings.
not brawl
Title: Re: ERASE BRAWL DATA Y/N
Post by: Feynman on April 14, 2008, 02:04:26 PM
Quote from: Vyse of the Blue Rogues on April 14, 2008, 02:01:01 PM
not brawl


well the japanese sure are idiots
Title: Re: ERASE BRAWL DATA Y/N
Post by: strongbad on April 14, 2008, 04:01:03 PM
Quote from: MarioSonic44 on April 14, 2008, 12:07:43 PM
No.

And probably because your SD card doesn't have enough space.

No, brawl is only just over 100 bits, and even though I don't really know the bit to MB conversion, it says that my CD card has like 1000 bits so 100 is less than 1000 so it should fit.
Title: Re: ERASE BRAWL DATA Y/N
Post by: ncba93ivyase on April 14, 2008, 04:03:46 PM
Quote from: David. on April 14, 2008, 04:01:03 PM
No, brawl is only just over 100 bits, and even though I don't really know the bit to MB conversion, it says that my CD card has like 1000 bits so 100 is less than 1000 so it should fit.
that's not even a tenth of a kilobit and even less of a kilobyte
Title: Re: ERASE BRAWL DATA Y/N
Post by: strongbad on April 14, 2008, 06:44:19 PM
I meant SD card.
wait what
Title: Re: ERASE BRAWL DATA Y/N
Post by: Squirtlejazz on April 14, 2008, 06:51:42 PM
DOES NOT WORK I ALREADY TRIED ON RELEASE!
Title: Re: ERASE BRAWL DATA Y/N
Post by: Nyerp on April 14, 2008, 07:56:03 PM
Quote from: Vyse of the Blue Rogues on April 14, 2008, 02:00:48 PM
already did

Why? doodthing;
Title: Re: ERASE BRAWL DATA Y/N
Post by: bluaki on April 14, 2008, 11:00:23 PM
Quote from: David. on April 14, 2008, 04:01:03 PM
No, brawl is only just over 100 bits, and even though I don't really know the bit to MB conversion, it says that my CD card has like 1000 bits so 100 is less than 1000 so it should fit.
The unit the Wii uses is blocks, not bits (bits are tiny units worth 1/8 of a byte).
I'm assuming wii blocks and gamecube blocks are the same size, in which case 1 block=8KB
Super Smash Bros. Brawl uses  128 blocks and has a block set on it to prevent the "copy" function to work on it. Some other games with a similar block include Trauma Center New Blood, Pokemon Battle Revolution, Pokemon Box, Pokemon Colleseum, Sonic Adventure 1 or 2 GCN Chao data, etc.
Title: Re: ERASE BRAWL DATA Y/N
Post by: Full Metal Ryder on April 15, 2008, 05:14:23 AM
Quote from: Nyerp on April 14, 2008, 07:56:03 PM
Why? doodthing;
I don't know. smithicide;
Title: Re: ERASE BRAWL DATA Y/N
Post by: strongbad on April 15, 2008, 06:25:23 AM
Quote from: bluaki on April 14, 2008, 11:00:23 PM
The unit the Wii uses is blocks, not bits (bits are tiny units worth 1/8 of a byte).
I'm assuming wii blocks and gamecube blocks are the same size, in which case 1 block=8KB
Super Smash Bros. Brawl uses  128 blocks and has a block set on it to prevent the "copy" function to work on it. Some other games with a similar block include Trauma Center New Blood, Pokemon Battle Revolution, Pokemon Box, Pokemon Colleseum, Sonic Adventure 1 or 2 GCN Chao data, etc.

Oh, I meant blocks. Replace bits with blocks it my post