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General => The Lobby => Topic started by: Classic on March 15, 2008, 08:45:15 PM

Title: y/n?
Post by: Classic on March 15, 2008, 08:45:15 PM
[spoiler](http://i79.photobucket.com/albums/j145/ClassicTyler/Talkingtomyself_Clean.png)[/spoiler]
So pretty much, the game is moving along and we're starting to program shit. I've been practicing with body movement/poses.
Anyways, the title of the picture is "Talking to Myself".
Does the filter help the mood?

And yes, I know he has no face. I still haven't been able to get a texture artist.  :(
Title: Re: y/n?
Post by: superclucky on March 15, 2008, 08:53:22 PM
the brightness contracts with the depressive mood faggot
Title: Re: y/n?
Post by: Classic on March 15, 2008, 08:54:18 PM
Quote from: Clucky et al. on March 15, 2008, 08:53:22 PM
the brightness contracts with the depressive mood faggot

I tried to get it darker, but I wanted a spotlight effect and that was as dark as I could make it.  :(
Title: Re: y/n?
Post by: Socks on March 15, 2008, 08:55:31 PM
What?
Title: Re: y/n?
Post by: Classic on March 15, 2008, 08:55:59 PM
Quote from: Socks on March 15, 2008, 08:55:31 PM
What?

What?
Title: Re: y/n?
Post by: Socks on March 15, 2008, 08:58:08 PM
Quote from: Silent Memory on March 15, 2008, 08:55:59 PM
What?


What?

(http://hiphop.popcrunch.com/wp-content/uploads/2007/03/lil-jon-guiness-records-335a032307.jpg)
Title: Re: y/n?
Post by: Daddy on March 15, 2008, 08:59:31 PM
Okay
Title: Re: y/n?
Post by: rreeppttaarr on March 15, 2008, 08:59:43 PM
Yeah
Title: Re: y/n?
Post by: Classic on March 15, 2008, 09:00:22 PM
Quote from: Socks on March 15, 2008, 08:58:08 PM
What?

I'll give you the "Reader's Digest Condensed" version of the story:

Me and some friends have been working on a game for about a year now. It's finally picking up. I'm the producer/art director (along with Nintendude#1 from NSider). We're finally getting it all set up, and this is just for fun after we've made all the models.
Quote
(http://hiphop.popcrunch.com/wp-content/uploads/2007/03/lil-jon-guiness-records-335a032307.jpg)

Picture not relevant.  baddood;
Title: Re: y/n?
Post by: Socks on March 15, 2008, 09:04:09 PM
Quote from: Silent Memory on March 15, 2008, 09:00:22 PM
Picture not relevant.


You're not relevant.
Title: Re: y/n?
Post by: Classic on March 15, 2008, 09:05:10 PM
Quote from: Socks on March 15, 2008, 09:04:09 PM
You're not relevant.

YOUR MOM'S NOT RELEVANT.
Title: Re: y/n?
Post by: ncba93ivyase on March 15, 2008, 09:40:13 PM
greyscale

And are you actually programming the game or using something shitty like Gamemaker? Also, primiive 3D is horrible for games unless it has some great style e.g. Jet Grind Radio. Hand-drawn graphics would be much better.
Title: Re: y/n?
Post by: Classic on March 15, 2008, 09:41:59 PM
Quote from: Lawlz on March 15, 2008, 09:40:13 PM
greyscale

And are you actually programming the game or using something shitty like Gamemaker? Also, primiive 3D is horrible for games unless it has some great style e.g. Jet Grind Radio. Hand-drawn graphics would be much better.

3-D stays, but we have a few environment artists working on textures. As far as character textures, I'm looking for some members.
As far as programming, I don't have the specs or anything. Sorry. You'll have to ask our Technical Manager, Edward. giggle;
Title: Re: y/n?
Post by: ncba93ivyase on March 15, 2008, 09:42:49 PM
Quote from: Silent Memory on March 15, 2008, 09:41:59 PM
3-D stays, but we have a few environment artists working on textures. As far as character textures, I'm looking for some members.
As far as programming, I don't have the specs or anything. Sorry. You'll have to ask our Technical Manager, Edward. giggle;
what language is he using

and the 3ds ugly
Title: Re: y/n?
Post by: Classic on March 15, 2008, 09:44:36 PM
Quote from: Lawlz on March 15, 2008, 09:42:49 PM
what language is he using

and the 3ds ugly

Like I said, I have no idea. I'll ask him when I see him this week.

3ds as in the model type or 3ds as your lazy ass typing for 3-Ds?
You know Lawls, we're not making this for the 360 or anything. It's going to be a very primitive looking game. Think Sonic Adventure on the Dreamcast.
Title: Re: y/n?
Post by: ncba93ivyase on March 15, 2008, 09:48:07 PM
Quote from: Silent Memory on March 15, 2008, 09:44:36 PM
Like I said, I have no idea. I'll ask him when I see him this week.

3ds as in the model type or 3ds as your lazy ass typing for 3-Ds?
You know Lawls, we're not making this for the 360 or anything. It's going to be a very primitive looking game. Think Sonic Adventure on the Dreamcast.
Dreamcast couldn't output much, but many games looked good.

http://hg101.classicgaming.gamespy.com/jetsetradio/jsr-5.jpg

Fairly simple but it looks good. Yours doesn't.
Title: Re: y/n?
Post by: NOA_Haunted on March 15, 2008, 09:48:30 PM
Quote from: Silent Memory on March 15, 2008, 09:44:36 PM
Like I said, I have no idea. I'll ask him when I see him this week.

3ds as in the model type or 3ds as your lazy ass typing for 3-Ds?
You know Lawls, we're not making this for the 360 or anything. It's going to be a very primitive looking game. Think Sonic Adventure on the Dreamcast.
Dreamcast was amazing.
Title: Re: y/n?
Post by: Classic on March 15, 2008, 09:49:48 PM
Quote from: Lawlz on March 15, 2008, 09:48:07 PM
Dreamcast couldn't output much, but many games looked good.

http://hg101.classicgaming.gamespy.com/jetsetradio/jsr-5.jpg

Fairly simple but it looks good. Yours doesn't.

Sorry.  :(
I'll try harder just for you. <3

Quote from: xXTheHaunted on March 15, 2008, 09:48:30 PM
Dreamcast was amazing.

You're missing the point. Dreamcast=amazing. Sonic Adventure= Graphically not amazing.