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Dark Souls 2

Started by TooB, March 05, 2014, 11:53:47 AM

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Kalahari Inkantation

what platform did you get it on

also i'm so glad i got the limited edition

that embossed case is amazing

TooB

Beat pursuer. What an asshole

Samus Aran

Quote from: Snowy on March 11, 2014, 08:29:36 PM

also praise Yeezus for the pre-order weapons because holy shit I need to git gud again


i actually had no idea pre-order weapons were a thing

i only pre-ordered it because of the black armor edition case, and because it was the same price as a typical new game anyway

TooB

I gave the soundtrack a listen to....
Love it

TooB

I found this area with like a bunch of those turtleknights....
Ouch... my pride

TooB

Quote from: Snowy on March 12, 2014, 05:27:44 PM
Also, I'm level 55 with access to most of the beginning areas so if anyone else is playing now we can play together or w/e
i just hit 35

TooB

Quote from: Tectron on March 11, 2014, 08:40:14 PM

also i'm so glad i got the limited edition

that embossed case is amazing
omg it just is

TooB

[spoiler] why the fuck is ornstein back? Oh well. At least hes alone this time. [/spoiler]

Samus Aran

so this whole enemy extinction thing. normal enemies can be killed permanently. most people are saying it seems to take 15 kills to make an enemy stop respawning forever.

pros:
-less enemies in your way if you're having to do the same area over and over

cons:
-soul farming obviously limited
-if you miss a rare drop and you've killed all the enemies that drop it permanently, you're boned. you'll have to try again in NG+.

in terms of difficulty, it's a double-edged sword. obviously you'll be farming less souls and less effigies so eventually becoming stuck at 50% health with no more effigies to farm in an area is a very real possibility, making boss strategy that much more important. at the same time though, your path to the boss will obviously be much easier.

i mostly dislike this system, largely for the issue of missing rare drops, but i guess i can see why From might have thought it was a good idea.

Kalahari Inkantation

March 16, 2014, 11:04:45 PM #24 Last Edit: March 17, 2014, 07:02:28 AM by Tectron
the permadeath of enemies is the one element that had me most worried about das2, precisely because farming, either for souls, or revival items, or ore, is sometimes crucial to making any real progress in these games

i feel like the path to a boss is almost never as much of a problem as bosses themselves are, or at least that was the case in dark souls, and i don't think it's ever once taken even me of all people 15+ attempts to get to the area boss in either demon's or dark souls (and anyone having so much trouble en route to the boss would likely have an absolutely miserable time with the boss itself), so i really don't think this decision was primarily made to moderate the game's difficulty at all

it seems like this new aspect exists purely to limit farming

how very spiteful of from software

in any case, until i've played it myself, i will assume that the overwhelmingly positive fan and media reception to the game indicates that it isn't an issue that ever really becomes insurmountable or overly frustrating

Kalahari Inkantation

March 16, 2014, 11:25:06 PM #25 Last Edit: March 16, 2014, 11:41:51 PM by Tectron
that being said, there is a rare consumable item in game that can be burned at bonfires to resurrect area enemies, though at a difficulty level one step above your current playthrough

i'd really rather not have to rely on a rare consumable for that, though

i like having the assurance that even in times of great hardship, i can always resort to farming until i'm better prepared for confrontation

though i suppose it's that very sense of security that from was looking to eliminate

Kalahari Inkantation

the soul problem can be circumvented that way, but there are likely to be plenty of other necessary consumables i'll find myself without easy access to once the enemies within an area are extinct myface;

but w/e i'll see how it goes once i'm playing it myself

TooB

I dont mind it at all. Probably because I dont delve that deep into the souls games systems.
So i have no complaints about it.

For someone like me, it will go like,  man i died a lot on that boss, it will be annoying to get back to it....
Oh wait enemies are gone! Sweet! Time to die on the boss again!


TooB

Also, i dont know if this is related to help with alleviating the fact that enemies can die for good.....
But you can eventually respec your characters stats.
So thats something.

Its funny, i guess im not cut out to be a game reviewer... i like games too much.

TooB

Quote from: Snowy on March 17, 2014, 10:08:05 AM
Quote from: Project Lunchbox F on March 17, 2014, 10:06:48 AM
Also, i dont know if this is related to help with alleviating the fact that enemies can die for good.....
But you can eventually respec your characters stats.
So thats something.

Its funny, i guess im not cut out to be a game reviewer... i like games too much.
Oh yeah, I heard about that. how do you do that? Is it an item or an NPC you find?
i think its somethingto do with the firekeepers at the very beginning of the game]

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