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I started making a game

Started by bluaki, June 01, 2012, 08:48:14 PM

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ncba93ivyase

honestly a boyah/outsider rpg never would've been good

too many shitty in-jokes and only about 20 people would ever play it, and less than half would complete the game.

also, the "humor" would be worn out pretty quickly. srsly

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

Mando Pandango

right but this is just a project blu is doing. it's not a collaborative effort towards vaporware
Quote from: Magyarorszag on August 22, 2018, 10:27:46 PMjesus absolute shitdicking christ, nu-boyah

ncba93ivyase


Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

bluaki

Quote from: Pancake Persona on August 14, 2012, 11:44:23 PM
show us some progress
Not very much :(

I did a lot in the first week or so, which was right before I made this thread, but slowed down a lot and I don't think I've even touched it in the last three or four weeks. I moved most of my recent programming effort to fixing and improving a previous project. And I spent the rest of my time with stuff like anime, internet, and whimsical family summer-related distractions.

Like I said earlier here, it has had that chiptuneish sound system completed, a menu system, the ability to walk around the boring maps, managing/saving/loading maps, and basic in-game tile editing. Since then, I have added more menus/prompts, implemented sprite animations, tried out several tiling systems (or whatever you call it; making the border between two tile types in a 2D overworld seem more natural), and added map resizing/shifting. I don't think any of these changes are particularly interesting to be worth trying it out. There's still no enemies/combat, map warps, foreground objects, dialogue, custom events, inventory, etc.

I also wasted quite a bit of time figuring out use of the full GNU build system with this, expecting it to actually help, but it seems pretty pointless, overcomplicated, and annoying to maintain compared to the single simple Makefile I've had so I reverted it all. goowan

Selkie

This reminds me of the underwater level in Super Mario Land for the Gameboy. You know where you fight that big seahorse but can just go underneath him instead of actually killing him.

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