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I need your opinions (Escort Missions)

Started by Classic, February 06, 2009, 03:24:09 PM

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Feature Escort/Rescue Missions?

Yes
No
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Classic

In My Heroes, there are some areas of the story where a character must be escorted or rescued.
While it could just be an even for cinematic sequences, we thought it would be good to have escort/rescue missions.

Here's the deal, though.


  • There will be a time limit.

  • If there are rescue missions, it is a requirement to complete the level.

  • It will not be in an RPG format. It will be in Platformer format (basic jumping and attacking, etc...)



To make things easier...I've come up with some ideas...

  • There will be items, such as health items and items to reduce the time clock (meaning your total time is slightly subtracted, giving the player more time to complete the area).

  • While the character you are playing can be hurt, the character you are escorting WILL NOT be able to get hurt. This makes the experience less frustrating.

  • There will be checkpoints, so if the player were to die, they would not have to start at the beginning.


What do you guys think?
If you have any ideas you think could make it better, share your ideas.


ncba93ivyase

Unless it's impossible to die, escort missions are never fun.

ever

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

Geno

Quote from: ncba93ivyase on April 04, 2014, 10:31:27 PM
geno i swear to fucking god silvertone and i are going to board you up in your house and have the world's greatest goddamn boyager meetup right next door and put burning bags of dog shit in front of all of your windows and doors and your house will smell like dog shit but you won't be able to extinguish the flames and you'll choke and die on dog shit fumes. what made you will also kill you.

i am throwing down 5 god DAMN dollars geno i will go out and collect the dog shit myself this is fucking happening jesus fucking christ

i'll give you an upperdecker with dog shit and don't you fucking doubt it for one little second you fat bastard

Classic

Quote from: Pancake Persona on February 06, 2009, 03:32:20 PM
Unless it's impossible to die, escort missions are never fun.

ever

The only difference from others compared to my idea is there will be items.
And it's not like I'll stick in 100,000,000 enemies in. My idea is mostly having the environments damage you, like booby traps and whatnot. It's more about using your head than blazing through the level.

Hiro


Classic

I don't see what's so bad about it. I tried to make it a little better by not having the escort the ability to be damaged.

Geno

Quote from: ClassicTyler on February 06, 2009, 04:57:39 PM
I don't see what's so bad about it. I tried to make it a little better by not having the escort the ability to be damaged.
Then what's the challenge
Quote from: ncba93ivyase on April 04, 2014, 10:31:27 PM
geno i swear to fucking god silvertone and i are going to board you up in your house and have the world's greatest goddamn boyager meetup right next door and put burning bags of dog shit in front of all of your windows and doors and your house will smell like dog shit but you won't be able to extinguish the flames and you'll choke and die on dog shit fumes. what made you will also kill you.

i am throwing down 5 god DAMN dollars geno i will go out and collect the dog shit myself this is fucking happening jesus fucking christ

i'll give you an upperdecker with dog shit and don't you fucking doubt it for one little second you fat bastard

Classic

Quote from: Geno on February 06, 2009, 05:52:08 PM
Then what's the challenge

Well, the character you play can be damaged. Instead of waltzing through, environments can hurt you as well as enemies.
I just know a lot of gamers hate escort missions. I'm trying to make it more interesting.

Geno

Quote from: ClassicTyler on February 06, 2009, 05:53:59 PM
Well, the character you play can be damaged. Instead of waltzing through, environments can hurt you as well as enemies.
I just know a lot of gamers hate escort missions. I'm trying to make it more interesting.
Lemme rephrase that:
What's the point of including escort missions if whoever you're escorting can't be hurt? Why don't you just exclude them?
Quote from: ncba93ivyase on April 04, 2014, 10:31:27 PM
geno i swear to fucking god silvertone and i are going to board you up in your house and have the world's greatest goddamn boyager meetup right next door and put burning bags of dog shit in front of all of your windows and doors and your house will smell like dog shit but you won't be able to extinguish the flames and you'll choke and die on dog shit fumes. what made you will also kill you.

i am throwing down 5 god DAMN dollars geno i will go out and collect the dog shit myself this is fucking happening jesus fucking christ

i'll give you an upperdecker with dog shit and don't you fucking doubt it for one little second you fat bastard

Classic

Quote from: Geno on February 06, 2009, 06:03:33 PM
Lemme rephrase that:
What's the point of including escort missions if whoever you're escorting can't be hurt? Why don't you just exclude them?

But see, from all the reviews and such of games that feature escort missions, they're always bitching about the person being escorted getting hurt.

So if I allowed the escorted to get hurt...perhaps the health items could effect both player and the escort.
Would that work?

Alan

We're telling you not to include escort missions. Why do you keep coming up with bullshit reasons to keep them in?

Classic

Quote from: Alan on February 07, 2009, 05:26:35 PM
We're telling you not to include escort missions. Why do you keep coming up with bullshit reasons to keep them in?

Look at it like this.

You get a 10 minute level or a 5 minute cutscene.
Which would you prefer?

ncba93ivyase

Quote from: ClassicTyler on February 07, 2009, 07:03:48 PM
Look at it like this.

You get a 10 minute level or a 5 minute cutscene.
Which would you prefer?
depends on the content

befuddlement

Quote from: ncba93ivyase on June 18, 2014, 07:58:34 PMthis isa great post i will use it in my sig

Classic

Quote from: Pancake Persona on February 07, 2009, 07:04:20 PM
depends on the content

befuddlement

I'm simply trying to make it more entertaining for the players.

Alan

Quote from: ClassicTyler on February 07, 2009, 07:03:48 PM
Look at it like this.

You get a 10 minute level or a 5 minute cutscene.
Which would you prefer?


5 minute cutscene because i could just use my iphone and go on the internet while the cutscene plays wariodood;

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