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Recently purchased, played & beaten

Started by The artist formally known, November 08, 2007, 01:43:56 AM

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AAAAAAAA

Yooka is so weird. It's so genuinely a N64 experience, in both good and bad ways.

C.Mongler

Yeah, that's why it's hard for me to like actually say it's bad. It is exactly what they set out to make, an character-focused, n64-collectathon style game, warts and all. 

Mostly I just wish there was a map or something if they were gonna make the levels so fucking big without a defining central navigation point, like Clanker in Clanker's Cavern, the snowman in Freezeezy Peak, the haunted house in Mad Monster Mansion, etc. etc.. Maybe the other levels are better but I've been constantly lost in the first world lol

Nyerp

rented and sped through shadow of the tomb raider. don't play it.

strongbad

Quote from: Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo on May 24, 2019, 05:08:51 PM
Quote from: Samus Aran on May 24, 2019, 04:55:53 PMgonna spend today playing the original Half-Life for the first time wrench;
if you'll have this experience but i think pc games age like milk but hope u have fun!!
yup

Samus Aran

i finished half-life this morning.

time and time again, i seem to be immune to games "aging poorly." because it's kind of a fantastic game. the story, level design/setpieces, and overall atmosphere are all top-notch. graphically, it's fine. it gets the job done. the sound design is pretty fucking fantastic, with just one caveat: voices. they all sound like they were recorded through a potato. i'm not sure whether i should chalk this up to the game's age or not. the voice acting itself is fine too, although g-man's final dialogue is a bit...weird? not the voice i expected him to have at all lmao.

the only major problem this game has is that it has WAY too much platforming for an FPS, let alone one with such sensitive, slippery movement. said movement feels perfect when your feet stay on the ground, but the second you try to platform, you're slipping off shit and dying constantly. so i saved constantly to minimize how much i had to re-attempt whenever it came time to try to jump around. and it's pretty fucking awkward how you often have to jump and "duck" in mid-air to clear something that's slightly too tall for a normal jump. this is weirdly inventive of them, as it's basically a coil jump, like freeman pulling his legs up so he can better clear an obstacle. but this ain't mirror's edge. it's in no way intuitive lol

honestly if it had way less platforming this game would be so fucking phenomenal overall. well and maybe if the final boss was an actual boss. or if you have to have a boss that just stays in one spot shooting easily-avoidable balls of energy at you, at least make the scene feel more important to the story?

anyway yeah 16 hours well-spent, and i can finally say that yes i've played half-life. not sure if i want to do the expansions right now or not.

darksouls

May 28, 2019, 08:19:01 PM #20885 Last Edit: May 28, 2019, 08:34:49 PM by darksouls
Half Life is so fucking good. Play the Blue Shift and Opposing Forces too, they are incredibly fun and tell the stories from different perspectives.



Also you guys really feel like it aged like milk? I never heard anyone say that before. I guess some of the 3D models look dated, but they don't look bad and game play is great.

::EDIT::

Also you did the right thing playing the original over the Black Mesa remake. The original has a special charm. (Not that the remake is bad just the original game is better.)

TooB

Quote from: C.Mongler on May 28, 2019, 10:55:57 AMYeah, that's why it's hard for me to like actually say it's bad. It is exactly what they set out to make, an character-focused, n64-collectathon style game, warts and all.

Mostly I just wish there was a map or something if they were gonna make the levels so fucking big without a defining central navigation point, like Clanker in Clanker's Cavern, the snowman in Freezeezy Peak, the haunted house in Mad Monster Mansion, etc. etc.. Maybe the other levels are better but I've been constantly lost in the first world lol

Tbh, I felt pretty much similarly about Tooie

Samus Aran

yeah tooie's maps, as cool as they are, are way too big and convoluted and not "landmarked" well enough to make navigation easy. you get the hang of it eventually of course, and warp pads make things a lot easier, but generally speaking tooie's insistence on "bigger is better" does more harm than good

i love tooie, but kazooie is definitely the better game

AAAAAAAA

Quote from: Nyerp on May 28, 2019, 04:21:10 PMrented and sped through shadow of the tomb raider. don't play it.

Really? That's a shame. I liked the other two new ones and was looking forward to eventually playing this one too.

TooB

Quote from: SloppyJimbo on May 28, 2019, 10:02:41 PM
Quote from: Nyerp on May 28, 2019, 04:21:10 PMrented and sped through shadow of the tomb raider. don't play it.

Really? That's a shame. I liked the other two new ones and was looking forward to eventually playing this one too.

Weird. From what I heard, this one is pretty much the same as the other two...
...maybe that's the problem

C.Mongler

Quote from: Samus Aran on May 28, 2019, 08:53:14 PMyeah tooie's maps, as cool as they are, are way too big and convoluted and not "landmarked" well enough to make navigation easy. you get the hang of it eventually of course, and warp pads make things a lot easier, but generally speaking tooie's insistence on "bigger is better" does more harm than good

i love tooie, but kazooie is definitely the better game
yeah it's basically the same problem tooie had, just exacerbated, though i've only played through tooie like once and kazooie several times, so the latter is a lot more impressed on my brain.
also yea half life is fuckin' sick and yea the platforming in it sucks ass lol. i stoked that black mesa is almost finished so i can play it again with the platforming bits having been rethought. xen was just bad back in the day lol
the expansions are worth it i'd say, tho blue shift gets a little boring after a bit imo

Nyerp

Quote from: SloppyJimbo on May 28, 2019, 10:02:41 PM
Quote from: Nyerp on May 28, 2019, 04:21:10 PMrented and sped through shadow of the tomb raider. don't play it.

Really? That's a shame. I liked the other two new ones and was looking forward to eventually playing this one too.

i mean if you liked both of those then you should play it but it's the most barebones game in the trilogy for sure, especially in terms of combat

my experience with the series is playing tomb raider 2013 and feeling like it was good but there was tons of room for improvement, and then "rise of" came out and it was the exact same shit, and now this one's the exact same shit but with even less impact

Quote from: TooB on May 28, 2019, 11:10:30 PMWeird. From what I heard, this one is pretty much the same as the other two...
...maybe that's the problem

yeah

AAAAAAAA

How the hell does it get more bare bones? Are you telling me they went backwards?

It looked like this one had more tombs/exploration stuff so I was excited.

6M69I69B9

it's like ive been slowly pushing gaming out of my life recently
there's nothing ive been interested aside from the few games i shift through every few months
Quote from: Travis on April 03, 2015, 10:52:52 PM
gotta eat the booty like groceries


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Quote from: reefer on March 01, 2018, 06:15:08 PM
Technology and globalism go hand and hand. If you want to be on the forefront of technology then you gotta be global

the earth is flat you globecuck





Nyerp

Quote from: SloppyJimbo on May 29, 2019, 06:51:51 PMHow the hell does it get more bare bones? Are you telling me they went backwards?

It looked like this one had more tombs/exploration stuff so I was excited.

idk this time they decided to focus on having huge towns to explore with literal npc quest givers who send you on pointless runarounds. it's bizarre

there are still challenge tombs and stuff tho. but fighting actual enemies feels weirdly rare until the final act

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