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June 24, 2018, 08:20:46 PM
1,517,188 Posts in 45,472 Topics by 1,099 Members
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 31 
 on: Yesterday at 10:53:31 PM 
Started by Commander Fuckass - Last post by Magyarorszag
You know, after playing Zelda more, I hate to say it, but botw is en route to becoming my least favorite zelda title.

Now THIS is an opinion I don't want to hear. Scared Squid

could you provide an utmost generic, sanitized, spoiler-free explanation of why you are beginning to feel this way

as it's a zelda game, i'm pretty sure i already know the answer, but i just want to make sure
I can try


I'd still recommend you play it though, as I am most definitely in the minority here.

it's so unfortunate that you turned out to be completely correct about all of this

in fact, i may be even more bitter about botw than you are HRIIOOOO

 32 
 on: Yesterday at 10:49:01 PM 
Started by Magyarorszag - Last post by Magyarorszag


oh god lol

that's a bazinga if i've ever seen one

I picked the game up....

be sure to let us know how you feel about it IT'S A TOOTH

 33 
 on: Yesterday at 10:40:48 PM 
Started by Magyarorszag - Last post by donʼt letʼs

 34 
 on: Yesterday at 10:36:32 PM 
Started by Magyarorszag - Last post by Magyarorszag
am i the only one who really liked those maze shrines? you know the ones

the maze shrine in the northeast corner of the map (lomei labyrinth island) is quite possibly my favorite shrine quest because it feels the most like a proper dungeon of any challenge in the game

and that's pathetic, because it's literally just a moderately-sized maze with some enemies and secrets/treasure strewn about

but that's somehow much more than any of the divine beasts offer psyduck

actually, all those shrines where you have to do some kind of challenge before you get to the actual shrine

i agree because the challenges preceding those shrines are generally much, MUCH more interesting than:

skipping worthless cutscenes upon shrine entry, waiting 60s for the shrine to load, solving yet another two-room puzzle, skipping more worthless cutscenes, and then waiting another 60s for the game to load upon exiting the shrine

or

skipping worthless cutscenes upon shrine entry, waiting 60s for the shrine to load, fighting yet another stupid mini guardian, skipping more worthless cutscenes, and then waiting another 60s for the game to load upon exiting the shrine

with those challenge shrines, the procedure is quite different:

solve a novel challenge that offers a much-needed break from general botw tedium............. skip worthless cutscenes upon shrine entry, wait 60s for the shrine to load, skip more worthless cutscenes, and then wait another 60s for the game to load upon exiting the shrine

 35 
 on: Yesterday at 10:12:23 PM 
Started by Magyarorszag - Last post by Thyme
but real talk?

i agree with the late game monsters being spongey HRIIOOOO

i mostly avoid them lmao

actually come to think of it, i've mostly avoided combat the whole game lmao, so there's a chance this may influence my opinion on the game

 36 
 on: Yesterday at 10:08:34 PM 
Started by Magyarorszag - Last post by Thyme
sure, gliding is fun/fast/provides an interesting perspective, but again, travel too fast and you'll likely miss yet another shrine, or yet another korok seed HRIIOOOO

i genuinely don't understand this one or how it's a fault

you don't have to find them all, especially the korok seeds

and imo retreading parts of the map you've already visited to try and find shrines you may have missed is kind of part of the appeal idk, this is what the sheikah detector's for

 37 
 on: Yesterday at 10:08:22 PM 
Started by Magyarorszag - Last post by Magyarorszag
completely the opposite of the poll results lol

well, except for todd

 38 
 on: Yesterday at 09:57:52 PM 
Started by Magyarorszag - Last post by Magyarorszag
the physics engine

this is the one truly brand new and significant thing that botw does well, the extraordinarily dynamic physics engine has a great deal of potential

...and yet, its actual usefulness is pretty limited outside of a few specific scenarios and puzzles

sure, i can blast a boulder across the map, but how often is that actually helpful to me

sure, i can start a chain reaction that sets a field of grass ablaze, but how often is that actually helpful to me

"huge pretty landscape" as you said yourself

and i certainly wouldn't deny an opportunity to agree with myself

the movement, because as long as these landscapes take to traverse (and i disagree with it being "for no good reason"), it feels great to do it
fuck i love the paraglider

sure, gliding is fun/fast/provides an interesting perspective, but again, travel too fast and you'll likely miss yet another shrine, or yet another korok seed HRIIOOOO

oh boy instead of slowly running in a straight line while a green circle empties i'm slowly falling at an angle while a green circle empties

also, this, fuck the stamina meter

they're inevitably gonna get compared to the dungeons of previous games, but in a vaccuum two of the divine beasts are at least pretty good (the zora one and the gerudo one)
(rito was alright and goron was kind of a waste)

sure, i guess you could call them the best of the worst (, ever)

but it's an insult for nintendo to present those glorified shrines as "dungeons" at all

the way stuff reacts to stuff
especially when temperature is involved

sure, agree'd

- getting hit by lightning for the first time

yeah dealing with lightning is p. neat

- getting fucking teared to shreds by a lynel for the first time (and then figuring out you only have to gather the arrows and you can avoid the lynel) (yes figuring that out is in and of itself a thing that the game does well)

i actually retreated from that mission and didn't return until i had the ability to take on the lynel directly, lol

and it wasn't until i approached him with the intention of defeating him that i realized i could have gathered the arrows without disturbing him at all

but i still killed him before doing my gathering because it felt necessary and the lynel loot is p. decent as a plus

- seeing one of those dragons in the distance for the first time and getting closer and that music starts playing

yeah the dragons certainly do inspire awe

............too bad you can't interact with them in any meaningful way at all

- being able to climb stuff you couldn't in the beginning of the game
- being able to kill stuff you couldn't in the beginning of the game
you know, progression
"a lot of games do these things" yeah well this one does it well, fucking thread title

yes, the """progression""" from killing a red moblin with 10hp and a damage output of 10, to killing a blue moblin with the exact same godawful ai and moveset, except this time with 1000hp and a damage output of 250

how exciting

at a certain point they just become tedious damage sponges

i would argue that breath of the wild does not do progression in a satisfying way at all, at least with regard to combat and enemies

it doesn't help that it only has maybe six basic types of mob stooge, relying on literal recolors with adjusted hps and dmg outputs to artificially inflate its cripplingly low enemy 'variety'

p.s. you don't have my permission to argue my examples

p.s. boyah operates on the principle of free speech, you may want to refamiliarize yourself with our constitution dfhdsghdfh

 39 
 on: Yesterday at 09:42:48 PM 
Started by Magyarorszag - Last post by donʼt letʼs
This is a surprise

 40 
 on: Yesterday at 09:23:24 PM 
Started by Magyarorszag - Last post by Magyarorszag
to everyone's complete surprise, it was actually microsoft

but between bethesda and nintendo, it was bethesda, easily

m$ft>bth$da>$on¥>nint€ndo


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